When I Was Human by TheGrieve
They've been experimenting on you! You feel...strange.
Evil Government(tm); are trying to wipe you off the face of the earth. You need to escape!
Get your blood pumping, the adrenaline might unlock your sinister new potential....
Evil Government(tm); are trying to wipe you off the face of the earth. You need to escape!
Get your blood pumping, the adrenaline might unlock your sinister new potential....
Ratings
| Coolness | 1% | 311 |
| Overall | 3.19 | 149 |
| Audio | 2.82 | 125 |
| Community | 3.25 | 81 |
| Fun | 3.32 | 72 |
| Graphics | 3.16 | 161 |
| Humor | 2.00 | 205 |
| Innovation | 2.77 | 250 |
| Theme | 3.61 | 73 |
One complaint would be that whether the game is impossibly hard or ridiculously easy seems to be entirely up to the random level generator. Also super speed actually makes the parts of the game that require precise jumping *harder*.
In any case, really cool game, and I love the atmosphere of the whole thing. Looking forward to the post-compo edition.
Small things: The fact distance could kill you was not well telegraphed, the checkpoints remembering that you've lost health seems a little mean, it seems odd the game seems to go out of its way to give you "easy" stretches to build up distance but then as soon as you die you seem to lose all your distance?
My intention with the power-ups is story-bound, in that whatever modifications have been made to the player character might not all be for their benefit. (Thus cheetah mode being a double edged sword)
Also, you only lose life when hit by the bombs, the intention here being that pitfalls only serve to bring you back to the checkpoint - closer to the bombs.
Your comments are much appreciated and definitely will help me with my post-comp updates. Thanks again!
oh, on a small note: I think putting a hole right after the speedup powerup is pretty cruel!
The level generation runs off three sets of level segments, initially all segments are pulled from set 1, levels designed for slow methodical play. Once you unlock Frog, levels are pulled from the set 1 and set 2 pools, with set 2 containing larger jumps only possible with Frog.
Once you unlock Cheetah, the generation switches to set 2 and set 3. Removing the creation of anymore set 1 segments. Unfortunately, there is a certain amount of "read-ahead" in the generation. So some nimble jump segments can show up immediately after unlocking Cheetah, but should be gone after another segment is passed. (Each checkpoint marks a segment)
Oh! Now that actually makes a lot of sense. It would be helpful if this were better communicated in the game-- if I'd realized this was the exact rule when playing I could have planned strategy around it.
The DNA upgrades were a nice touch. I would like to see a higher variety of these in future versions.