The Wave by Milo
Evacuate the city. Save it from impending doom.
(Special thanks to xRedx22 for building the game for Windows! Note that the instructions aren't included in the windows build, but there's a link to them here)
(Special thanks to xRedx22 for building the game for Windows! Note that the instructions aren't included in the windows build, but there's a link to them here)
Ratings
| Coolness | 4% | 144 |
| Overall | 3.21 | 140 |
| Audio | 3.00 | 100 |
| Fun | 3.08 | 125 |
| Graphics | 2.15 | 386 |
| Humor | 1.40 | 364 |
| Innovation | 3.69 | 53 |
| Theme | 3.92 | 23 |
Yeah, if I continue developing this game, I'd probably switch out the current system (or augment it with) some sort of system based on dragging; a street is currently just any stretch with no intersection, which is the largest unit that still gives the user full control.
g++ -c main.cpp -I/path/to/sfml/include
main.cpp: In function ‘int main()’:
main.cpp:36: error: ‘class sf::RenderWindow’ has no member named ‘GetEvent’
main.cpp:42: error: ‘sf::Key’ has not been declared
main.cpp:62: error: expected initializer before ‘&’ token
main.cpp:73: error: ‘in’ was not declared in this scope
main.cpp:75: error: ‘in’ was not declared in this scope
Could you tell me which version of SFML you used? Thanks.
I used version 1.6. Thanks for building it.