Carol and The Haunted Castle by jfroco

[raw]
made by jfroco for LD21 (-)
Made using:

Coding:
Game Maker 8.1

Music and sounds:
Guitar Pro
ChordPulse
Mixcraft

Graphics:
Charas Project
Paint (Win7)
Paint.net


Plot: "Help Carol to escape from the Haunted Castle"

I didn't have enough time to create more rooms, puzzles or songs, but I'm almost satisfied with the 2.5D coding and the look and feel of the game.

The main "song" (actually a couple of chords) was made using Guitar Pro, hope you like it.

Hope you like the game too... use arrows to move and space to jump :) ... F4: fullscreen


2011-08-23 FIX: Please don't consider this for the compo, but I just realized that the characters are not centered when playing the game in a notebook with integrated GPU. The issue was that textures dimensions are not power of 2. I change it in a new version. So if you experiment the graphic issue please try the new version. (I didn't add anything just change the texture dimensions). More info in my journal

Ratings

Coolness 3% 183
Overall 3.20 143
Audio 3.36 64
Community 2.67 207
Fun 2.47 292
Graphics 3.73 58
Humor 1.71 290
Innovation 2.80 238
Theme 3.13 205

Feedback

LumdumDareisCool
23. Aug 2011 路 07:20 UTC
Nice graphics
Shigor
28. Aug 2011 路 18:25 UTC
2.5D view is excellent, overall art and music feel is very very good. Problem is that I'm completely lost, I somehow managed to open door in the first level, but in the second... I just don't know what to do :) Some hint would be nice, I'd like to see what more is there. (Won't rate for now, will get back later)
馃帳 jfroco
31. Aug 2011 路 04:34 UTC
Hello Shigor... thank you for your words. It seems that I alwasy make my game harder than it should be :( I'm glad you like the 2.5D view and the music. Best regards
Pierrec
03. Sep 2011 路 12:57 UTC
I love it too! But I'm stuck too. I managed to go to the thirs "room" but I can't jump across the guards...:(
summaky
10. Sep 2011 路 13:24 UTC
I reached the end(?), but the second level was very frustrating. Although I love the music and the 2.5D view, the collision detection is very, very off. Every time I though the ghost wouldn't touch me at all, I just died. I even died midair when I was way over the ghost and it couldn't possibly touch me in any way. I guess the collision is grid based. So much blood everywhere... and the scream. That scream... oh, boy!

I rated this high, though, because I liked the atmosphere.
Felipe Budinich
10. Sep 2011 路 23:32 UTC
The gameplay itself i did not like, but the ART man the ART was AWESOME
tcstyle
11. Sep 2011 路 10:03 UTC
Short but very good. Took me some time to figure out that I can jump and walk on walls. The jumping was quite tricky eith the tile-based movement. I like the lo-fi black, white and red look of the game.
馃帳 jfroco
12. Sep 2011 路 15:25 UTC
Thank you all for testing the game
@Pierrec: you need to be stading on a block to jump over the guards :(

@summaky: yes the collision is not grid-based but I didn't have the time to polish the hitmask. Did you try the fixed version?

@Felipe Budinich Thank you, I actually consider myself a coder and not an artist , altought I love to make music for video games. Are you from Chile (I think I read about you in the Internetz)?

@tcstyle: yes I need to work on the jumping