{"author_link":"\/author\/johnc\/","author_name":"John Conrad","author_uid":"4926","comments":[{"author_name":"Tulrath","author_uid":"4703","time":"Aug 22, 2011 @ 3:27am","epoch":1313983320,"text":"The platforms in caves reminds me of Terraria :)  Too bad this didn't get further along.  The falling mechanic is difficult to work with, though, because you have no idea how far a fall is going to be before you jump.  I tried to hug the walls when falling, but sometimes I just picked the wrong side and died just from bad luck.\r<br\/>\r<br\/>Really big cave system, though, would like to see more :)"},{"author_name":"John Conrad","author_uid":"4926","time":"Aug 22, 2011 @ 3:55am","epoch":1313985000,"text":"Thanks for the feedback! Maybe in a future version I will add wall sliding to do controlled drops. To help with the blind falling and all. :P"},{"author_name":"kevglass","author_uid":"5134","time":"Aug 22, 2011 @ 12:00pm","epoch":1314014100,"text":"Shame this didn't get further, looks like it'd be interesting game.. love the switching to rats mechanic. Good luck with continuing."},{"author_name":"Staggy","author_uid":"1886","time":"Aug 22, 2011 @ 4:10pm","epoch":1314029100,"text":"Controls are a bit iffy, and the bullet\/rat collision detection is flawed. A lot of the time it looked like bullets were hitting a rat, but nothing happened. Still, a nice start."},{"author_name":"yofreke","author_uid":"6023","time":"Aug 22, 2011 @ 5:46pm","epoch":1314034860,"text":"Couldn't really get into this one, clunky controls and lack of in-game instruction\/purpose.  I ran about for a while, and then died (i think) after falling too many times.  Looks like a cool game idea, but only if you had more game s:"},{"author_name":"John Conrad","author_uid":"4926","time":"Aug 22, 2011 @ 6:55pm","epoch":1314039000,"text":"A few people mentioned clunky controls. Can anyone elaborate on what felt off? Was it the responsiveness or the button choices or the physics or something else?\r<br\/>\r<br\/>Again thanks all for the feedback so far."},{"author_name":"Meedoc","author_uid":"5207","time":"Aug 22, 2011 @ 8:15pm","epoch":1314043800,"text":"I didn't use the body switch to reach the end of the level. There is a good idea which is not exploited... It's a bit sad. I think you could make an interesting game if you continue the development further (doing a better use of the switch mechanic)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Aug 28, 2011 @ 3:57pm","epoch":1314546720,"text":"Nice attempt.  Diggin' the potato-headed main avatar."},{"author_name":"bach","author_uid":"5433","time":"Aug 31, 2011 @ 11:47am","epoch":1314790920,"text":"Great start to what could become a fun game. Controls felt a little slow to response almost like there was tiny delay on it. Cheers"}],"images":["ld21\/4926-2832873876e94fedfde8baeec95cd3c3.jpg","ld21\/4926-cf8da1f4d1707a16f0d0182999f62a66.jpg"],"links":[{"url":"http:\/\/johnconrad.info\/ludum21\/","text":"Web"},{"url":"http:\/\/johnconrad.info\/ludum21\/ludum21-source.zip","text":"Source"}],"metadata":{"g_key":"32450","g_author":"4926","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32480","g_title":"A Cave Escape","g_status":"UCHK1","g_place":"346","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4926-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4926-shot1.png-eq-900-500.jpg"],"text":"Lost in a cave, find your way out! \r\n\r\n----------------------------------\r\n\r\nI sort of ran out of time here. I dreamed too big! Thanks for checking out what I have so far though. <\/p>","title":"A Cave Escape"}