The Collapse by RedWater\wzl

[raw]
made by RedWater\wzl for LD21 (-)
You are trapped in an instable dimension. If you don't hurry, it will collapse and you will be lost in the vast nothingness.



Controls:
Mouse + Escape key



If it's too hard, you're just not good enough >:)

Thanks for playing :)



For those experiencing crash on startup: If you're interested to help find out whats wrong, please give me a notice on twitter (@redwatergames) or irc://irc.afternet.org/ludumdare , i'll be there as wzl or redwater\wzl. thanks, its most appreciated :D

Ratings

Coolness 6% 87
Overall 3.07 183
Audio 4.00 12
Community 3.09 115
Fun 2.80 207
Graphics 3.87 46
Humor 1.40 364
Innovation 2.60 288
Theme 2.47 365

Feedback

Sanguine
22. Aug 2011 · 15:49 UTC
I couldn't get past the level with the green bumpers, which kind of ruined it for me. I really liked the graphics of the game though!
redwater
22. Aug 2011 · 22:21 UTC
sad to hear :( yeah the game is quite difficult at times. sometimes skill is involved, the bumpers have a bit more luck involved i guess. i had no time to balance the levels, bear with me :)
Jorjon
23. Aug 2011 · 04:49 UTC
I got the same problem, I couldn't pass the green bumpers. The effect of level construction and deconstruction was awesome, and also was the music.
maxx
23. Aug 2011 · 05:09 UTC
Great graphics, but the green bumpers level is impossible.
The music was gret. Again, good animations there and great game though
redwater
23. Aug 2011 · 07:38 UTC
maybe try watching the gameplay video for some pointers, it took me some tries there, but its definately possible :)

good to know that the balancing is WAY off though
alexlarioza
23. Aug 2011 · 19:21 UTC
I couldn't get this game to work. I downloaded the one linked here and the one on your blog but I get two popup boxes. The first is blank and the second says "error". Then the game just sits on a purple screen. =[
Hangedman
23. Aug 2011 · 19:50 UTC
Graphics were functional but simple, but did the job nicely. Levels were a bit too narrow and frustrating at times, but I could see where you were going with it. Some more polish and it could be promising.
Jhelle
23. Aug 2011 · 20:13 UTC
Couldnt get the game working but heard the epic music so you get stars for that.
thristhart
24. Aug 2011 · 14:13 UTC
This game's challenge is "here are some walls. don't touch them. also, your controls suck. good luck"
I frustrated myself endlessly on the last level before having to give up. I suggest: Press left mouse to freeze the ball's movement. Maybe put that on a cooldown, I dunno.
🎤 RedWater\wzl
24. Aug 2011 · 15:00 UTC
Yeah you made a good point there :)

i keep tweaking the controls in the future, add more mobility features and stuff... thanks for the input :)
syrup
25. Aug 2011 · 03:18 UTC
very hard
jfroco
25. Aug 2011 · 03:53 UTC
Didn't work in Win7 64... just heard the music :(
🎤 RedWater\wzl
25. Aug 2011 · 07:44 UTC
damn, jfroco, i hoped i fixed that. still work todo then :(
Rudy
25. Aug 2011 · 10:22 UTC
Great work, love the graphical style. The difficulty is a bit on the hard side with a sprinkle of luck. The green walls are introduced in massive amounts and make the first encounter with them frustrating. Great work on contrast. The timer bar could be more obvious though, I didn't even notice it until level 3. Controls are decent, but the ball follows the difference from centre and its impossible to tell where it is. It also moves even if i try to centre and stop it. An indicator of which way the mouse is exerting force on the ball would help somewhat.
🎤 RedWater\wzl
25. Aug 2011 · 11:15 UTC
Thanks for the input rudy. one of the problems with that is, that is is adding a constant amount (the normalized direction vector) to the player sphere. i'm going to fix this in a later version
matthias_zarzecki
27. Aug 2011 · 08:35 UTC
This is fun, but ridiculously hard.
dev_zero
04. Sep 2011 · 00:54 UTC
Wasn't able to finish because of how chaotic the controls felt. Nice idea though.
tcstyle
05. Sep 2011 · 18:39 UTC
Meh. .NET Framework error. "Requested GraphicsMode not available. SetPixelFormat error: 87."
On Win7 64, C2D E7600, AMD HD5670, Native screen res: 1920x1200
Yoni
05. Sep 2011 · 21:35 UTC
Incredible graphics and sound!
Really hard to control, I had to skip level3 - I cheated and copied level0 over it :) and still couldn't pass a further along level with yellow walls.
Maybe if the time for each level was 3-4 times longer, it would have been possible to pass without an uber-precision mouse (and hand).