Spiritual by TeamJollyRoger
Spiritual is a game about a mischievous Wisp who gets thrown into a world of swamp and mazes as a punishment for slacking off from his divine duties. Your mission is to guide him through the everchanging network of duckboards, collect the Wisplings he needs to reactivate the Seal he came through and take one step closer to the home. To be honest though, the level are procedurally generated and the difficulty increases indefinitely, so the road is quite long. Maybe we need a sequel to relieve the Wisp from his torment?
Controls are explained in-game, but we forgot a couple of details in the rush: You can skip to the opposite side of the maze by moving the Wisp outside the screen, providing that the block on the other side is accessible. Also if you stay still for a moment, the platforms directly under you will move. This is meant to prevent getting stuck so easily. The game can also be played with Xbox 360 controller if you have one hanging around.
Spiritual was made by Team Jolly Roger for 21st Ludum Dare, using XNA Game Studio 4.0. Feel free to give us feedback or suggestions at teamjollyroger.com, or check us out on Facebook. We hope you enjoy the game!
Controls are explained in-game, but we forgot a couple of details in the rush: You can skip to the opposite side of the maze by moving the Wisp outside the screen, providing that the block on the other side is accessible. Also if you stay still for a moment, the platforms directly under you will move. This is meant to prevent getting stuck so easily. The game can also be played with Xbox 360 controller if you have one hanging around.
Spiritual was made by Team Jolly Roger for 21st Ludum Dare, using XNA Game Studio 4.0. Feel free to give us feedback or suggestions at teamjollyroger.com, or check us out on Facebook. We hope you enjoy the game!
| Download (Windows only) | http://www.teamjollyroger.fi/downloadables/Spiritual-TJR.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5273 |
Ratings
| Coolness | 1% | 311 |
| Overall(Jam) | 3.73 | 7 |
| Audio(Jam) | 4.27 | 2 |
| Fun(Jam) | 3.20 | 14 |
| Graphics(Jam) | 4.73 | 1 |
| Humor(Jam) | 1.40 | 59 |
| Innovation(Jam) | 4.09 | 3 |
| Theme(Jam) | 3.50 | 13 |
For gameplay I prefer more direct control on sliding blocks.. well done :D
I don't know yet when we will actually have a change to put those ideas in good use, but I'm convinced that we will develop the game further in the coming months. If you're interested, we will post news of any progress to our brand new development blog. (http://www.tjrdev.blogspot.com/)
PS. We already ported the game to Windows Phone 7 for fun, works surprisingly well!
I agree, the "wait for the blocks to randomly move in a way you can use" mechanic gets old quickly. Having SOME way the user can affect that might help.
Maybe try adding a little visual warning of some sort (water currents or something?) to let players know where boards are about to shift, and give them a quick warning it's going to happen. As is, it's a giant test of patience, and while not being in control of the environment is fine, as is there's not a lot of strategy or reason to the gameplay. You just move towards your next goal and hope for the best, then wind up waiting a lot, and it isn't very fun or rewarding, as even in victory you never really feel like you did anything to contribute to that.