Red Rover by d_m
EDIT: If you tried a Windows build and it failed, please try again. Jiggawatt has generously built (another) version that seems to work for people. (Clearly, I need to get better at using cxfreeze/py2exe.)
Red Rover is an introspective game about a robot on a scientific mission. It is a puzzle game with more than one ending.
You can choose to explore, carry out your mission, or simply contemplate the vast loneliness of being stranded on an alien planet.
*** There may be more to the planet than meets the eye! :) Please explore a little bit before deciding to analyze every rock! ***
Currently requires Python2.6+ and Pygame. I hope to have an app and an exe built if I can figure out the respective tools.
If you are having trouble grabbing rocks, it helps to imagine the grabber claw in the exact center of the rover. So try to position yourself directly over the middle of the rocks (or where you want to drop the rocks). In retrospect I should have put the claw on the front (or back) to make it visible, but there just wasn't time.
I have put some spoilers online here http://plastic-idolatry.com/ludum/redrover-spoiler.txt in case you find the puzzles hard or want to cut to the chase.
Red Rover is an introspective game about a robot on a scientific mission. It is a puzzle game with more than one ending.
You can choose to explore, carry out your mission, or simply contemplate the vast loneliness of being stranded on an alien planet.
*** There may be more to the planet than meets the eye! :) Please explore a little bit before deciding to analyze every rock! ***
Currently requires Python2.6+ and Pygame. I hope to have an app and an exe built if I can figure out the respective tools.
If you are having trouble grabbing rocks, it helps to imagine the grabber claw in the exact center of the rover. So try to position yourself directly over the middle of the rocks (or where you want to drop the rocks). In retrospect I should have put the claw on the front (or back) to make it visible, but there just wasn't time.
I have put some spoilers online here http://plastic-idolatry.com/ludum/redrover-spoiler.txt in case you find the puzzles hard or want to cut to the chase.
Ratings
| Coolness | 8% | 60 |
| Overall | 3.15 | 158 |
| Audio | 3.74 | 31 |
| Community | 3.36 | 59 |
| Fun | 2.75 | 225 |
| Graphics | 3.35 | 115 |
| Humor | 2.63 | 101 |
| Innovation | 3.05 | 188 |
| Theme | 2.85 | 280 |
That aside, I dig the technical features. Although simple in its own way, the dirt tracks wheels really come to their own in the graphical aspect - I dig 'em :) Particul
Finally, the music deserves praise. Beautiful harmonics and some nice chilly riffs kept me going through the game without really feeling bored. It kept me going. Imo a real strong point :)
Cool music by the way.
There are lots of nice details in this game (sand tracks, monologue,etc).
@Shadow: Yeah, I did have plans for an underground cavern area, but again, time ran out... thanks for your kind words!
@foobaz: I added crushing rocks to try to help people keep track of which ones they'd catalogued. Maybe giving rocks a variable score was a bad idea but I wanted to kind of simulate how a rover won't know exactly what minerals a rock has until it's analyzed. Maybe the score should say 100/3500 or something?