Shapezoid by Lucario12k

[raw]
made by Lucario12k for LD35 (JAM)
Welcome to Shapezoid, a platformer about shapes! Made in under 48 hours for Ludum Dare 35.

Ratings

Coolness 37% 1626
Overall(Jam) 3.81 108
Fun(Jam) 3.75 104
Graphics(Jam) 3.35 533
Innovation(Jam) 3.75 111
Mood(Jam) 3.31 377
Theme(Jam) 4.00 91

Feedback

Monklet80
19. Apr 2016 · 16:50 UTC
Enjoyable, and really hard. I love the visual design, too. My favourite so far.
kleinzach
28. Apr 2016 · 03:58 UTC
Controls felt good, and I really liked the way each shape felt. Good job!
Michael Feeney
28. Apr 2016 · 04:11 UTC
Awesome. Very well thought out and intuitive.
SigmanZero
28. Apr 2016 · 04:35 UTC
My favorite platformer from this Ludum Dare until now. Very well thought out stages. Great job!
Insality
28. Apr 2016 · 05:17 UTC
a very good, funny game
The mechanic is unique and levels expand that well ;) good job!
Steven Pinto
28. Apr 2016 · 08:26 UTC
Started off well but then it got too challenging.. :/ The player is always sliding - control is not accurate. But overall there is a lot of possibilities in the game. All the best :D
schizoid2k
04. May 2016 · 01:03 UTC
Love it! Great job, fun to play. Love the grayscale style.
Brightstar
04. May 2016 · 01:39 UTC
Brutal to control. Nice otherwise.
thegoofromspace
04. May 2016 · 03:16 UTC
This was great! It's a game with a simple mechanic, and you hit every note you could with those. Levels where you make changing into the wrong shape a hazard, checkpoints where you can change back into the right shape, levels where fitting your shape into a certain place like a keyhole... Heck, you even made like a little font that's based on the look of your levels!

I think one thing I would change is the triangle's wall-jumping. The triangle spins a ton when it jumps anyway, so if you're holding W while in the air as a triangle, I would make it spin and show a little "whirlwind" circle, and fix the triangle's collisions with walls so they're based on a collision radius.

You also could've done something with the colors. Maybe make it so the shapes are random pastels, the walls random dark colors, and so on... But, I dunno, the overall aesthetic was kinda nice really.

Yet another contender for my fave in LD35. What an awesome LD we've been having!
3T3A
04. May 2016 · 20:07 UTC
It's a very good platforming game. It was challenging and fun to play. Certainly one of the game i would play in a definitive edition ;)
APantaloni
05. May 2016 · 10:39 UTC
Really enjoyed this one. The shapes are not always easy to control, but I think that it's part of the appeal of the game. It gets really hard after a few levels. Music would have been nice. A great job overall!
Anachron
06. May 2016 · 15:26 UTC
Pretty fun platformer with a clever puzzle mechanic. I like the minimalist art style