Prison Break by Valeour
Incomplete, and the only thing I started with before the start of this event was a Tile class. Also i did use some engine code (game loop) from an old project.
Anyway, only one map, and unbalanced. The idea is you're supposed to stop the 'prisoners'(triangles) from escaping.
Controls:
Menu will pop out of the right, and you just click the tower you want. You can't highlight towers unfortunately and you can't see their range.
Gray Triangles are normal, Yellow are fast and weak, Red are slow but strong, and green are 'bosses'.
After Wave 5, the entities just stop updating, but I'd be amazed if you even bothered.
Anyway, only one map, and unbalanced. The idea is you're supposed to stop the 'prisoners'(triangles) from escaping.
Controls:
Menu will pop out of the right, and you just click the tower you want. You can't highlight towers unfortunately and you can't see their range.
Gray Triangles are normal, Yellow are fast and weak, Red are slow but strong, and green are 'bosses'.
After Wave 5, the entities just stop updating, but I'd be amazed if you even bothered.
Ratings
| Coolness | 0% | 418 |
| Overall(Jam) | 2.33 | 62 |
| Audio(Jam) | 1.00 | 70 |
| Community | 1.78 | 407 |
| Fun(Jam) | 2.33 | 43 |
| Graphics(Jam) | 1.75 | 84 |
| Humor(Jam) | 1.29 | 66 |
| Innovation(Jam) | 1.00 | 89 |
| Theme(Jam) | 1.91 | 78 |
You should had a gameplay mechanism linked to your theme (prison break). For example, the player could have to light up the level in order to allow the towers to shot the deserters.
The original plan was to make everything dark, and the mobs be invisible unless they got into range of the tower, but I never got that far in the end. And I'm aware it's really unbalanced, and I'm really sorry. I just couldn't be bothered anymore.
Thank you for the feedback though, moocho appreciatedo.
You sir, have my utmost respect of patience.
And yeah, maybe a TD game was probably a bad idea for LD after all.
Thank you. :D
@Darkcoder:
I have Win7 too, it uses OpenGL I think. (SFML), it might be worth searching for lag issues and SFML, I remember some people did have some similar problems. Sorry.