Escausage by jplur

[raw]
made by jplur for LD21 (-)
Help the sausages escape.

Tested to work with windows 7, vista, xp

Mac version coming later in the week, or grab the sourcecode and install python 2.6, pygame, and pymunk

*Note, if your computer is too slow, some levels may be impossible to beat before the timer runs out, in which case wait for the post compo version*

! Use both the arrow keys and wasd, they each control an end. Also 'r' will restart the level.

Ratings

Coolness 6% 87
Overall 3.45 76
Audio 2.28 225
Community 2.58 228
Fun 3.52 41
Graphics 3.14 163
Humor 4.03 6
Innovation 4.16 13
Theme 2.80 295

Feedback

code_glitch
22. Aug 2011 · 18:16 UTC
Fun game - I liked it a ton. Some parts can get a teeny frustrating if you know what I mean.
Meedoc
22. Aug 2011 · 21:16 UTC
I love the avatar and the character control. It reminds me QWOP in a certain way.
It's hard to master and funny to play!
bitbof
22. Aug 2011 · 21:24 UTC
this is so stupid I love it :D
Bloodyaugust
22. Aug 2011 · 22:04 UTC
Funny, but overall just ended up being a mashing of the up and to the right keys. The engine also seemed like it was quite buggy.
Kinta
23. Aug 2011 · 08:18 UTC
I liked the concept very much and it was also fun to play. The physics are very basic, though and sometimes I ended up button mashing to get to the exit.
With a little extra work this could really become a good game. Keep it up! :)
Andrew
23. Aug 2011 · 10:03 UTC
The controls take some getting used to, and time tends to be a little short but it's pretty fun.
rawbits
23. Aug 2011 · 22:49 UTC
I like them struggling around to get somewhere and suddenly they fly... :) Hot dogs! Nom nom nom...
Hangedman
24. Aug 2011 · 19:10 UTC
Fun, very silly, but I found it often ended like a fight against the game rather than against the challenge the game posed, if you know what I mean. Still, a great contender, and something that deserves even more fleshing out.
tcstyle
25. Aug 2011 · 18:24 UTC
Yay for pygame. Funniest game I've played so far!
pdyxs
26. Aug 2011 · 06:28 UTC
nice and fun, but the controls were often unpredictable, which made it a little frustrating.
Chaoslab
29. Aug 2011 · 11:11 UTC
Excellent work! I like original off the wall ideas and you pulled it off! :-)
matthias_zarzecki
01. Sep 2011 · 08:49 UTC
This idea is great! It also gives off a great qwop-vibe.
Rudy
01. Sep 2011 · 12:58 UTC
Flying sausages! Extra funny idea. Controls are very hard though, half the time I'm just randomly mashing up and right. I also didn't get you use both wasd and arrows at first.
Benjamin
02. Sep 2011 · 14:32 UTC
incredible sausage physics !!! This game really need a slice-effect with sausage particles on the exit square collision. I also think that the multisausage is more fun with level like the hole than in the classic one-path level ( you always end up focusing only on one sausage at a time )
BlueShaman
02. Sep 2011 · 16:17 UTC
Very funny and ridiculous. Sort of fun, but is was I think way too difficult for the amount of limited control you had.
ratking
02. Sep 2011 · 20:41 UTC
If I weren't so full right now this game would have made me hungry. ;-) Nice game idea, but at some point too frustrating / uncontrollable so I ragequit.
uuav
03. Sep 2011 · 09:16 UTC
how this idea came to your mind ? really fun lol
pekuja
11. Sep 2011 · 17:22 UTC
Well that's a weird concept. Other than that though, it's quite hard to control. Also, I was confused in the third level when it says "you didn't think you were alone, did you?" because I thought I was competing against the other sausages, and I spent some effort the first time trying to keep the others behind me...

It's probably not the point of the game, but I wish I had better control over the sausages. It doesn't need to be easy. I just need to feel like I have a handle on my... sausage.
wally2069
11. Sep 2011 · 22:41 UTC
This was one of the weirdest entries I played for the compo. The mechanics were a little odd to grasp. The premise was funny and well worth the play.