Escape from the Labyrinth by AndyBrown
Made with Unity 3d, MonoDevelop, Blender, Gimp, and Audacity. The only thing that wasn't standard assets in unity or made by me was http://unity3d.com/support/documentation/ScriptReference/CharacterController.OnControllerColliderHit.html added onto the standard FPS controller. Also this is my first attempt at Ludum Dare, had a lot of fun and learned a lot in a short time. Changed the download links to mediafire, because I did not realize how much traffic this would get (3GBs of bandwidth used in two days! wow! I'm surprised in a good way!), the web version is still on my site though, and all versions have not been updated in any way.
Ratings
| Coolness |
5% |
115 |
| Overall |
2.67 |
318 |
| Audio |
2.30 |
221 |
| Community |
2.32 |
285 |
| Fun |
2.31 |
339 |
| Graphics |
3.14 |
163 |
| Humor |
1.56 |
323 |
| Innovation |
2.47 |
321 |
| Theme |
3.31 |
148 |
Feedback
With some better art, it could have been much more scary, but even at that state, it's really creepy, the guy popping up behind you is cool, but his design is just funny, that too bad
There is some sound.... breathing sounds from the monster and the torches make noise. I really should have implemented footstep sound though - and some other environmental sounds.
@mpc174 I'll have to check out your game too! Hum, the exit can be a bit hard to find, but it is there in each game... although it is easy to lose your bearings since there isn't much variation in the maze.
@Jasper Stocker Thanks, I have no experience with making music, but well placed music could definitely help with the mood of things.
@astrkl I'm not all that good at 3d modeling, or texturing, so it was the best I could do in the time I had, thanks though =)
Nice work.
@wonderwhy & MidnightOz Thanks a lot!
@pekuja Thanks! The portrait gives you extra time when you get close enough to it, 50 more seconds of the monster staring into your soul before it can capture you, but yes, there is no way for players to know that... I wasn't sure what to do to about that when making the game, it was actually one of the last minute things to get put into the game.