Brine by morganquirk
Escape the sea.
| Web | http://morganquirk.com/g/brine |
| Source | http://morganquirk.com/g/brine/source.zip |
| Timelapse | http://www.youtube.com/watch?v=Zg7mERssSx4 |
| Web (if the other link is broken) | http://morganquirk.com/g/brine/deep2.swf |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4243 |
Ratings
| Coolness | 0% | 418 |
| Overall | 3.56 | 56 |
| Audio | 3.38 | 60 |
| Fun | 3.13 | 116 |
| Graphics | 4.19 | 15 |
| Humor | 1.89 | 240 |
| Innovation | 3.60 | 66 |
| Theme | 4.06 | 12 |
The embed code isn't working in Opera, by the way. You should look into that.
The hiding mechanics were a bit inscrutable, and it would have been better if they were more obvious, but in ways the lack of clarity did add to the tension.
The scattered but obviously meaningless pickups annoyed me, though the end game payoff did lessen my annoyance at that considerably.
Good job!
You should look into the html code as tim.swf is not deep.swf.
With the checkpoints I added at the last minute, the game is already watered-down enough to make the monster feel like barely a threat. If I make it easy to know when you're safe, the game will be reduced to some mediocre graphics and effects.
Maybe I should just better teach the player what sorts of hiding would be effective against a huge monster.
Anyways, nice idea, nice implementation, nice graphics, nice music. Good job!