Anthony's Psyche: Escape by Martoon
Note: The html on the page occasionally isn't loading the Flash for some reason. If you get a blank page after clicking the game link, refresh the page and it should be fine.
I made a couple entries on my blog (linked above) while the LD site was down (in addition to a couple entries here).
As always, I wanted to do something way outside of how I thought most people would interpret the theme. I ended up doing something very different than anything I've done before.
I went with the idea of psychological escape mechanisms, and avoiding difficult or painful thoughts. The game (more of a playable story) has the player feeding the difficult thoughts to Anthony, a man tormented by painful memories. The player must persist with the thought until Anthony accepts and comes to terms with it.
I discovered that conveying a meaningful story through a first-person thought fragment narrative was very difficult. I spent several hours developing a story, and ended up scrapping it and creating a much shorter, more workable one (that went in a very different direction) in the last couple hours. The final result came together at the end.
I created the game in the Flex 4 framework (with Flashdevelop) and Flashpunk. The one piece of "art" was created in Photoshop, and the music in Reason.
I kept the story pretty short, so it shouldn't take more than a couple minutes to play through it.
I made a couple entries on my blog (linked above) while the LD site was down (in addition to a couple entries here).
As always, I wanted to do something way outside of how I thought most people would interpret the theme. I ended up doing something very different than anything I've done before.
I went with the idea of psychological escape mechanisms, and avoiding difficult or painful thoughts. The game (more of a playable story) has the player feeding the difficult thoughts to Anthony, a man tormented by painful memories. The player must persist with the thought until Anthony accepts and comes to terms with it.
I discovered that conveying a meaningful story through a first-person thought fragment narrative was very difficult. I spent several hours developing a story, and ended up scrapping it and creating a much shorter, more workable one (that went in a very different direction) in the last couple hours. The final result came together at the end.
I created the game in the Flex 4 framework (with Flashdevelop) and Flashpunk. The one piece of "art" was created in Photoshop, and the music in Reason.
I kept the story pretty short, so it shouldn't take more than a couple minutes to play through it.
| Web | http://www.levitygames.com/vault/escape/ |
| Source | http://www.levitygames.com/vault/escape/EscapeMech.zip |
| Blog | http://www.levitygames.com/ |
| Journal (link below isn't working) | http://www.ludumdare.com/compo/category/ld-21/?author_name=martoon |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2355 |
Ratings
| Coolness | 4% | 144 |
| Overall | 3.19 | 149 |
| Audio | 3.30 | 69 |
| Community | 3.00 | 122 |
| Fun | 2.35 | 330 |
| Graphics | 2.00 | 400 |
| Humor | 1.21 | 426 |
| Innovation | 3.70 | 50 |
| Theme | 3.63 | 68 |
I can't but wonder, would Anthony have lived if I wouldn't have completed the game?
I think the biggest change I would make to the story would be to reduce the number of statements that hint at a violent end. Ideally with a game like this it would be one of the very last sentences that completely changes the player's view. I could even imagine having the music change a few times through the game, from sad, to fond memories, and finally to a sinister conclusion.
It got me thinking anyway. Good job!