About Julie's Escape by dseidl

[raw]
made by dseidl for LD21 (-)
You are Julie, last survivor of mankind and this is your story: About Julie's Escape.

Gameplay video: http://www.youtube.com/watch?v=_XHvb5kUMaE

Your main goal is always to reach the escape point shown by a golden goblet, which is located in the corner diagonally to your starting corner. Beware! There are monsters creeping around! Do not touch them or they will hurt you, which leads to death after some time. The hearts at the top of the screen are showing your healthness.

Ratings

Coolness 6% 87
Overall 2.56 352
Audio 1.92 291
Community 2.89 157
Fun 2.06 403
Graphics 3.31 124
Humor 2.00 205
Innovation 2.13 395
Theme 2.56 351

Feedback

kevglass
22. Aug 2011 路 11:41 UTC
Pros:

Great graphics!
Easy to get into:

Cons:

I keep getting: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.
at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:459)
at javax.sound.sampled.AudioSystem.getClip(AudioSystem.java:503)
at net.danielseidl.ludumdare.ld48.sound.SoundEngine.playSound(SoundEngine.java:16)

Screen flickers like crazy.
Controls arn't responsive for me to dodge.
馃帳 dseidl
22. Aug 2011 路 12:28 UTC
Thanks. :) You played the applet?
The applet is a little bit buggy. The jar file seems to run better.
馃帳 dseidl
22. Aug 2011 路 13:13 UTC
Found a small mistake I made by converting it to a Java applet. Should now work better without flickering. :)
refrag
22. Aug 2011 路 22:11 UTC
Nice sprite work. The gameplay is a bit dull. The controls are clunky. The enemies seemed to spawn on top of rocks/bushes frequently.
The sound effects were adorable. ;)
d_m
25. Aug 2011 路 18:34 UTC
Graphics were nice, fun idea! I agree that the controls felt clunky. It'd be nice to be able to have more fine-grained controls. Also, I got tired of the light radius circle after awhile.
Jedi
31. Aug 2011 路 13:57 UTC
Definitely needs some variety in the sound and gameplay departments. It gets boring quick and that "weee" doesn't help one bit.
The graphics are very good and very plentiful for a 48h Compo. However, I would've rather you spent some of that time you were making sprites expanding the gameplay, adding more sounds or making music.
Cambrian_Man
10. Sep 2011 路 16:39 UTC
It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.
Jacic
10. Sep 2011 路 19:05 UTC
The movement could definitely be better. Even monsters had trouble moving occasionally.
The basic idea is okay, and the sound effects are funny. :)