Where am I? by Wingy

[raw]
made by Wingy for LD21 (-)
Running while being shot from behind, collecting green squares and not knowing where you're going.

Ratings

Coolness 0% 418
Overall 2.55 354
Audio 3.45 52
Fun 2.64 254
Graphics 2.55 293
Humor 3.14 46
Innovation 2.09 400
Theme 2.55 355

Feedback

Erik McClure
23. Aug 2011 · 01:53 UTC
While simple, this was actually a rather fun, amusing little game, if difficult to keep going for more than a few minutes.
xRedx22
23. Aug 2011 · 14:31 UTC
The game was very simple, but also very fun, and I really liked the way the music fit in with the style of the graphics too.
Rudy
26. Aug 2011 · 07:52 UTC
Intro is funny at first, but drags out and is unskippable. Gameplay is a little too hectic and very simple (not a bad thing though). Text messages during playing are a little annoying. Gets repetitive quick.
Andrew
26. Aug 2011 · 17:33 UTC
Jumping for green/to avoid red usually makes me swallow a bucket full of bullets, so jumping to dodge is rarely worth it.
Benjamin
26. Aug 2011 · 18:24 UTC
particles are great but they mask bullets and bonuses ( which are pretty fast ). The game is fun :)
Deraj
27. Aug 2011 · 04:56 UTC
Great music and surprisingly addictive given how simple it is.

My main complaints were the unskippable intro (esp. the second time through) and the fact that I could run way off the screen and not know what was going on.

Overall, though, a solid effort. Great job!
DrPetter
28. Aug 2011 · 13:27 UTC
Mmm. I found it prohibitive to watch the whole intro every attempt. The large popup texts inside the game were way too distracting right from the start when a beginner is already shocked by the sudden rapid movement and countless objects everywhere. Seems like it could be fun though, with a nice degree of floaty controls and music to back it up.
marudziik
08. Sep 2011 · 20:25 UTC
Let the player skip the intro, especially if the game can end in time shorter than it lasts. Gameplay felt a little too random. It was hard to get points and not get hurt, and the bullets flew too fast. Also, I had no control over how high I jump. Audio is quite good, though.
summaky
10. Sep 2011 · 12:43 UTC
The intro should be skipable, otherwise I don't feel like playing again as the interest accumulated while playing fades away while waiting for the new round. This is a fun although a little too fast and hard game.