Planet of Plants by Rialgar

[raw]
made by Rialgar for LD21 (-)
Someone was very frivolously experimenting with some plants, now his poison ivy has mutated. It got mega growth rate and developed a hunger for flesh, human flesh.
When the military used nuclear weapons, everything became even worse, now it can assimilate other plants. Mankind has only one chance of survival: escape from earth!

Includes:
All overgrowing plants.
Water-system for plants.
Energy-system for buildings.
Material Harvesters (harvesting the plants).
ESCAPE Rockets.
Scrollable Map.

Ratings

Coolness 4% 144
Overall 2.55 354
Audio 2.33 215
Community 2.30 287
Fun 2.35 330
Graphics 2.20 375
Humor 1.20 427
Innovation 3.10 166
Theme 2.32 401

Feedback

dseidl
22. Aug 2011 · 22:41 UTC
It's a strange game... ;)
zazery
22. Aug 2011 · 22:54 UTC
More visual feedback would be nice like how much power is available to buildings in a network. I wasn't completely sure how all the buildings worked. Felt lots of tension when the plants get to the mainland. Nice premise.
Basilios
23. Aug 2011 · 00:39 UTC
Good idea, and a neat interpretation of the theme. :)

It took me a little while to work out what each of the different icons on the map represented and how to use the buildings correctly.
dramble
23. Aug 2011 · 15:47 UTC
Seems like you tried to make it too complicated and it suffers from a lack of polish.
foobaz
23. Aug 2011 · 22:56 UTC
Its an interesting concept (harvesting your enemies) and a nice game.

I think it needs a speed up button though. Plot aside, except for the water level, I'm not sure why you can't just surround yourself with flamethrowers and harvesters (and ignore the rest of the level).
kavs
24. Aug 2011 · 19:17 UTC
I found myself extremely confused as to how to play. I tried to harvest the plants in the circle in the first level but that didn't work because of the wall, and only after I dropped all of my turrets did I see it coming in from the sides. I clicked on 'Impressum' not knowing what it did, and it quit me out of my game in the middle of my level. :(

A little polish and player handholding could have helped understand it right away.
KevinWorkman
26. Aug 2011 · 19:12 UTC
I actually quite enjoyed this game, although I couldn't figure out the right strategy to win. And I'd be willing to bet that this game started out as an idea for a different theme, didn't it? ;-)
🎤 Rialgar
29. Aug 2011 · 14:41 UTC
'Impressum' is a nasty thing in German law, just ignore it
tcstyle
04. Sep 2011 · 11:27 UTC
Nice take on tower defense. I wasn't sure about the winning condition. In the first level the win came fast. In the second level I played for some time and then quit.
FireSlash
13. Sep 2011 · 00:13 UTC
Confusing at first. Found it quite addictive once I got going, though balance issues are somewhat evident. couldn't beat the second level.