Escape by TimBeaudet

[raw]
made by TimBeaudet for LD21 (JAM)
Should be self explanatory now that I added the tutorial. Say away from the walls, and see if you can escape the tunnel!

Tools Used:
Visual Studio 2010 Express
Inkscape
Paint.net

Ratings

Coolness 1% 311
Overall(Jam) 3.10 26
Audio(Jam) 1.00 70
Community 3.33 65
Fun(Jam) 3.05 20
Graphics(Jam) 2.90 45
Humor(Jam) 1.58 52
Innovation(Jam) 2.29 53
Theme(Jam) 2.48 62

Feedback

matthias_zarzecki
22. Aug 2011 · 11:41 UTC
Nice take on the runner-genre. The vector-graphics also seem quite effectively used.
thevtm
23. Aug 2011 · 03:39 UTC
534... Nice game!
BurnZeZ
23. Aug 2011 · 22:33 UTC
Pretty awesome game. 658
The graphics and gameplay are simple, yet addictive. More games need to be like this. Building solid core gameplay, instead of frivolous things that get in the way.
TeamJollyRoger
25. Aug 2011 · 00:30 UTC
Simple, but it works. Music and some effects would've been a great touch, but I can't really complain. Nice work!
blackbird04217
25. Aug 2011 · 01:36 UTC
I agree, music and sound effects would have went a long ways; as it was, I didn't quite pull of what I originally set off to do - and the "music" I created actually took away from the feel so I didn't leave it in.
TyrusPeace
25. Aug 2011 · 04:10 UTC
The vector graphics would look a lot slicker if the lines were more similar in their fidelity and/or size, methinks. The blue lines end up looking very tiny compared to the level, and the red and green lines look fuzzy in comparison.

I feel like this would really benefit from a wide screen perspective. The physics make a big difference for this game compared to others of the genre, but things got moving fast quickly enough that the difference seemed nigh unnoticeable fairly quickly.

It's a good idea, though! Maybe just work on the level and player vision so it makes the user think about and use the unique physics rather than just hope that the next bend's randomly going to be big enough to survive.
blackbird04217
25. Aug 2011 · 14:15 UTC
It should be noted that you can play this in whatever screen resolution you want via editing userdata/config. The blue lines on the plane, and words were actually sprites - and the plane was to be replaced (I spent my time on other hangups though). I'm not sure the size/thickness of the lines is what caused the slight difference you see - I'd bet it was sprite saved 'blurry' lines, vs my glowing line renderer. The level was not meant to be a tunnel, but I didn't see much choice otherwise for the way the physics turned out and time crunch.
Danik
25. Aug 2011 · 17:21 UTC
Pretty nice game. I think it would benefit from having the camera more zoomed out, so that you can see more of what's coming. It was very hard to react in time in some parts.
johnfn
29. Aug 2011 · 05:43 UTC
Seems to be influenced by Helicopter, one of my favorite games! With a little polish, sound effects, etc, this could be super addicting.
Jedi
30. Aug 2011 · 12:34 UTC
As others have said, it's simple and addictive. With music, it would've kept me playing for quite a while. It was more fun after I edited the .cfg to give myself a wider view.
pekuja
01. Sep 2011 · 01:01 UTC
I liked it. It's a bit short, but I think there's potential for a fun game here. The core mechanic is pretty solid.
elbowroom
11. Sep 2011 · 18:33 UTC
Yay, pretty fun! Though it gets hard fast.. and there are no checkpoints so I slowly lost interest after a few dozen tries but it felt like the difficulty was balanced and the lack of checkpoints did not detract from the fun factor.
The graphics we okay.