Es' Cape by EncryptedShadow

[raw]
made by EncryptedShadow for LD21 (-)
Es' Cape

Welcome one and all to Es' Cape.
A game about one cube's love for his cape and his attempt at
escaping the clutches of evil.

Will You Help Him??


If you dont already have XNA - you will need the XNA Redistributable
And here is the link:

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

This will allow you to run the exe if you dont have XNA

If you do, then dont worry :D


Es REALLY REALLY likes highscores - Don't let him down!


I hope you all really enjoy the game and I hope to hear your thoughts in the future.


Connor MacKenzie
Apperception Games

Ratings

Coolness 0% 418
Overall 1.67 482
Community 1.00 529
Fun 1.83 438
Graphics 1.92 417
Humor 1.80 263
Innovation 1.33 494
Theme 2.25 415

Feedback

Zed
23. Aug 2011 路 01:16 UTC
I pressed '1' and it just sort-of... sat there. Didn't load, sadly.
馃帳 EncryptedShadow
23. Aug 2011 路 14:39 UTC
Use the number pad peeeps,

It does work, I have gotten others to get it to work
jonnopon3000
23. Aug 2011 路 18:41 UTC
It isn't the most challenging game ever, and the menu system could probably use some work, but I did like the meat of the game; past around 15 points it gets pretty fun. There's no way to restart the game after death, though.
speciesUnknown
24. Aug 2011 路 01:14 UTC
I love the boggley eyes. +1 for humor. Not sure about the depth of gameplay though, it would have been good if there were multiple layers to stand on. Nice twist on the theme - es's cape rather than escape. This is stretching it a bit but at least you think outside the box, (unlike your characters, who are all boxes).
Rudy
24. Aug 2011 路 21:20 UTC
Umm numpad? That's an interesting choice. There is not a lot of gameplay, and jumps are too gravity-deprived. Some enemy actions would go a long way.
馃帳 EncryptedShadow
25. Aug 2011 路 02:59 UTC
I was at work most of the weekend, so 48 hours turned into just short of 11. Atleast I tried, going to work on it and improve it for the future though, like the restart feature and mutiple levels and more for the enemies to do.
ratking
03. Sep 2011 路 15:47 UTC
Nice little game, but even it was made in only 11 hours I'd like to see some more stuff (e.g., animated eyes or a moving landscape). Please change the keys for the introduction, I hate having the Num key activated. ;-)
marudziik
08. Sep 2011 路 22:29 UTC
11 hours of work - well, it's not that bad, I think. I actually like the gameplay (and that I can jump very precisely; having boxes as characters helps here greatly), but it does need some variety - this you already know. More enemies, jumping ones or stuff and so on. I've seen unplayable jam entries, so if this was done in 11 hours, it's definitely a fine entry.