Endless Castle by Blackduck

[raw]
made by Blackduck for LD21 (-)
This is a "Game" in which you're in a "Castle" that you have to "Escape" from which is actually "Endless" because it's in your "Dreams" that are full of lag "on purpose" to simulate the "true" "experience". " "

Arrow keys to move, and try not to get stuck inside a wall while on the "magical" lift-y things.

EDIT: The game runs the size of your browser due to the way it's embedded on the page. If you want the game to run faster just make your browser size smaller (Try and keep a working resolution though)

Ratings

Coolness 0% 418
Overall 2.06 449
Audio 1.31 337
Fun 1.44 481
Graphics 2.56 285
Humor 2.21 162
Innovation 2.83 228
Theme 1.94 463

Feedback

wally2069
22. Aug 2011 · 17:02 UTC
Short platformer with no real challenge. Mixed bag with strong innovation but lacking any fun. No fulfillment, purpose or reason to keep playing.

The ending made me chuckle a bit.
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"Press enter to win bro"
redwater
22. Aug 2011 · 21:57 UTC
the guy looks cute. gameplay is rather boring though :(
i like how the world is distorted though :)
Shigor
26. Aug 2011 · 12:01 UTC
It's too boring, there's really is no gameplay to speak of.
summaky
26. Aug 2011 · 18:52 UTC
It is quite boring. Also, I got stuck between the tiles and I had to restart the game.
Chaoslab
29. Aug 2011 · 11:22 UTC
I liked it. Original and off the wall, kinda short but a game none the less.
hamster_mk_4
30. Aug 2011 · 01:12 UTC
This game has interesting visuals, but no real purpose or feeling of escape. If you inverted the sphere so that you were moving away from the center, it would have been more escapie.
Make A Game
06. Sep 2011 · 18:14 UTC
Despite reading the warning about not get stuck in a wall, and my effort trying to avoid it, it was exactly what happened the first time I played :).
I liked the circular effect of the platforms but the game failed in delivering an experience as it gave no context, no purpose. It seemed to me that it was just a walk, not an escape.