Cubicle Escape by tordre
So this is my game, you play as Bob. Bob hates his job so he must escape before they make him stay and work overtime. Bob knows if he can get out in before 5 O'Clock he will be safe so you must navigate his maze like office place.
The controls are simple
WSAD/Arrows - To move
P - To pause
Esc - To return to main menu or quit if you are already there
I used SDL and OpenGL as extra libraries, I included the proper dll's in the file.
Edit: I added a separate file with the fixed levels, please judge based on the old version.
The controls are simple
WSAD/Arrows - To move
P - To pause
Esc - To return to main menu or quit if you are already there
I used SDL and OpenGL as extra libraries, I included the proper dll's in the file.
Edit: I added a separate file with the fixed levels, please judge based on the old version.
| Windows | http://www.mediafire.com/?cj9m6e8u5cdm2m0 |
| Source | http://www.mediafire.com/?8r9z453mta8bb49 |
| Windows (with fixed levels) | http://www.mediafire.com/?abjs29g84nwvaa0 |
| Linux (ported by vede) | http://www.mediafire.com/?2p2c2ia27o81ku6 |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5661 |
Ratings
| Coolness | 1% | 311 |
| Overall | 2.69 | 308 |
| Fun | 2.23 | 361 |
| Graphics | 2.69 | 255 |
| Humor | 2.45 | 125 |
| Innovation | 2.23 | 379 |
| Theme | 3.54 | 90 |
@Mstrp2ez yeah I played through at work today and I realized something went horribly wrong with the the level file for the, I don't know am I able to post an updated file? or would that be against the rules?
I also noticed at work that I was relying on nvidea's locking of draw cycles because the game plays too fast on other computers, In other words I was lazy and didn't change the movement based on time and only clock cycles.
Uploaded the new version with the map fix.
You included windows.h but didn't use any of its functionality...
Also, pro-tip: don't use '\' when you're coding. Windows accepts '/' just fine, but Linux/Unix are less friendly with '\' and it breaks. That's the main thing I had to change to get your code to work.
I know I wasn't using windows.h but from the looks of my compile errors SDL for windows does use it, and VC++ was complaining about me not using it, so I just wanted to shut up the bitch.
Once again thanks for the port, do you mind if I post in on my entry page? (with proper credit of course)