Cubicle Escape by tordre

[raw]
made by tordre for LD21 (-)
So this is my game, you play as Bob. Bob hates his job so he must escape before they make him stay and work overtime. Bob knows if he can get out in before 5 O'Clock he will be safe so you must navigate his maze like office place.

The controls are simple
WSAD/Arrows - To move
P - To pause
Esc - To return to main menu or quit if you are already there

I used SDL and OpenGL as extra libraries, I included the proper dll's in the file.

Edit: I added a separate file with the fixed levels, please judge based on the old version.

Ratings

Coolness 1% 311
Overall 2.69 308
Fun 2.23 361
Graphics 2.69 255
Humor 2.45 125
Innovation 2.23 379
Theme 3.54 90

Feedback

JohanAR
22. Aug 2011 路 18:35 UTC
Can't get it running in Wine
Mstrp2ez
22. Aug 2011 路 19:05 UTC
Cool game. I got stuck in the small room (level 5 maybe) with the white wall tile, am i supposed to wait there? I didnt understand what role motivation played. Could have used some sweet sound =) Good job overall!
馃帳 tordre
22. Aug 2011 路 19:53 UTC
@JohanAR I don't know what version of openGL wine uses that might be an issue, you might be able to get a newer version of the dll.

@Mstrp2ez yeah I played through at work today and I realized something went horribly wrong with the the level file for the, I don't know am I able to post an updated file? or would that be against the rules?

I also noticed at work that I was relying on nvidea's locking of draw cycles because the game plays too fast on other computers, In other words I was lazy and didn't change the movement based on time and only clock cycles.
panzermancer
22. Aug 2011 路 23:05 UTC
There was something about the graphics that I really like, for some reason. Believe it or not, I really love the level transition graphic. It's so simple and sleek without looking all Web-2.0-ish. Idunno why, but it just looks really cool to me. The whole motivation bit was funny. Good job, I'll definitely check back if/when the levels are fixed.
xRedx22
23. Aug 2011 路 01:29 UTC
I really liked the way the 3D parts looked, I dunno, but they just looked really cool. The motivational poster thing was cool, but it didn't feel like it helped much. I would really like to play it the rest of the way if/when you get level 5 fixed.
馃帳 tordre
24. Aug 2011 路 00:25 UTC
Thanks for the nice comments about the graphics, it is inspired a bit by the new pokemon game, I liked the way they used a similar method to convert a 2d game into very solid 3d game.

Uploaded the new version with the map fix.
vede
24. Aug 2011 路 07:13 UTC
Linux port successful: vede.galacticgaming.net/Stuff/CubicleEscape_linux.tar.gz

You included windows.h but didn't use any of its functionality...

Also, pro-tip: don't use '\' when you're coding. Windows accepts '/' just fine, but Linux/Unix are less friendly with '\' and it breaks. That's the main thing I had to change to get your code to work.
馃帳 tordre
24. Aug 2011 路 21:03 UTC
Thanks vede for the port and the advice, I wasn't planning on porting so in many cases it when I did type in file names they were just me copying and pasting from explorer (I was lazy).

I know I wasn't using windows.h but from the looks of my compile errors SDL for windows does use it, and VC++ was complaining about me not using it, so I just wanted to shut up the bitch.

Once again thanks for the port, do you mind if I post in on my entry page? (with proper credit of course)
jfroco
25. Aug 2011 路 03:18 UTC
Hi, fun game... I like the camera and the use of sprites in a 3D environment.. I tried the same in my entry :)
Dark Acre Jack
25. Aug 2011 路 03:23 UTC
Not sure if the motivation feature was functioning or not.
vede
25. Aug 2011 路 08:54 UTC
Not at all, tordre, that's what I did it for. :)
summaky
27. Aug 2011 路 09:48 UTC
I hated the first level that I had to wait for the text to appear. It contrasted a lot with the player's fast movements. I didn't understand what purpose the motivation serves.
馃帳 tordre
28. Aug 2011 路 11:53 UTC
Motivation is a speed boost, speed isn't consistent on most computers so it really would not look like it has any effect.
Chaoslab
08. Sep 2011 路 10:30 UTC
I enjoyed it, primitive but well it is the 48 hour after all. Good effort! :-)