Ambrose leaves by onzephyr

[raw]
made by onzephyr for LD21 (-)
Made using Construct 2,photoshop for visuals with sfxr/audacity/wolfram tones for audio.
First finished project.
first time ever entered.

Ratings

Coolness 0% 418
Overall 2.41 386
Audio 2.70 144
Community 1.50 467
Fun 1.93 425
Graphics 2.93 200
Humor 1.38 374
Innovation 2.65 275
Theme 2.12 439

Feedback

kevglass
22. Aug 2011 · 12:28 UTC
Got very confused trying to play this, wasn't sure what was going on. Worked wonderfully in the browser though.
bitbof
22. Aug 2011 · 22:15 UTC
I don't really get why he is collecting buckets of bricks and streetlight.
It's a bit too dark to doge black walls. Works fine in Chrome except for the audio.
heck
23. Aug 2011 · 09:26 UTC
The dark block is very hard to see. Need more contrast against the background.
SuperSausageDog
23. Aug 2011 · 13:16 UTC
A little bit uninintuitve at first, took a few deaths to learn but quite good once I did, and it looked nice. I gained bricks much faster then I lost them though, might have been cool if I had to lose bricks to get past certain areas or some such.
speciesUnknown
24. Aug 2011 · 13:55 UTC
I got to the end, expecting an explanation of why I needed the lights and/or bricks, but none came, so I'm not quite sure whats happening here.
markengley
24. Aug 2011 · 20:30 UTC
Really nice music. You build a good atmosphere here, although I found the actual "pick things up" game mechanic very hard to pull off.
Shigor
26. Aug 2011 · 17:47 UTC
Not very intuitive, more like very confusing. Wanted to commend you on music, but then I noticed it's generated from wolfram tones :)
Jedi
27. Aug 2011 · 03:43 UTC
It's definitely innovative. I get that the bricks are health but never figured out how the light helps. The graphics are too dark and the black walls are very hard to make out.
Zaron
27. Aug 2011 · 09:31 UTC
Apparently nobody can scroll down and read instructions, though it would be nice if those had been included in the game itself instead of underneath it. It seems nobody looks down there, which is good to know.

I did't find it particularly difficult or confusing at all, though. Was a bit sad it was over so quickly, would love to see this expanded on down the line. c:
Deraj
27. Aug 2011 · 15:13 UTC
Good music and graphics, but I'm not sure about what I was trying to accomplish. I colelcted bricks and light, but I'm not sure what to do with them.

Great effort, though!
Andrew
29. Aug 2011 · 07:24 UTC
I wasn't exactly sure what was going on, but once I figured out the things that kept killing me were the black walls it was easy enough.
PaulSB
29. Aug 2011 · 14:08 UTC
Well that was all a bit surreal. Some nice work on the graphics, although the flickering was a bit unsightly and the dark areas didn't really scream "obstacle" until I was looking for it.
8bitmuse
01. Sep 2011 · 05:34 UTC
I liked playing that, the music could have been fuller (not louder/more busy but just more fleshed out); the graphics were nice and controls were comfortable. I would have added some more variety to the level, different powerups to get, maybe some sort of dodge mechanic - just something to give it more depth. Overall that was enjoyable!