Mass Escape by kumber
Pick up all the prisoners and let them escape!
Move with arrow keys.
Move with arrow keys.
Ratings
| Coolness | 3% | 183 |
| Overall | 2.58 | 346 |
| Audio | 2.40 | 201 |
| Community | 1.50 | 467 |
| Fun | 2.48 | 291 |
| Graphics | 2.64 | 269 |
| Humor | 2.00 | 205 |
| Innovation | 2.52 | 304 |
| Theme | 3.61 | 73 |
I don't like that it depends more on good luck than skill because sometimes two guys come at the same time, or they come too quickly one after another and it's hard to reach the door to "cash-in" the ones saved.
@Kouta: What do you mean with "no community"?
@nitram_cero: At the beginning I wanted to time exactly the falling, and to lose a life for every prisoner's death. At the end I was running out of time and so decided to let them down randomly; also, I felt it wasn't fair to lose lives randomly, so I changed to losing points.
@kevglass: thanks a lot :)
The deaths are completely random, as you mention. A lot of times, the player gets stuck in a place where they are unable to do anything about 2 or 3 people jumping at nearly the same time, and you can't do anything but watch. A little more logic on their spawning would have been super helpful.
Also, was it a design decision to disallow people to hold down/up and left/right at the same time? I was often stuck turning into a building too early, and thought it might have been nice to slowly grind up the wall even if I cant turn left/right directly yet. Hopefully you get what I mean. :P
I apparently missed a few falling prisoners, but my truck felt like it was perfectly lined up. It seemed to happen with the high falling prisoners the most. A bit frustrating, especially when I miss another prisoner because I chose this one.
Either way, it was a fun game to play on the train home, and great for a first LD. :)
Somehow, I feel "gamewatch" inspiration in this game.
My complaint is the same, sometimes it's just impossible to save the inmate. And there's no real pressure for player. Perhaps adding a timer (or if you have other idea) could solve it.
@heck: the initial idea involved the presence of guards who chased the prisoners, so that they had no choice but to jump. About the timer, I am thinking of a post-compo version with an "all-you-can-save-in-1-min" mode, and an "arcade mode" in which prisoners' jumps are not random, but carefully balanced.
So, this is too random, of course, but not "good" random like in a color-matching game, but bad random, so that the game punishes you just because of bad luck.
But somehow this is a nice gameplay. I think I would ditch the randomness as a whole and just make levels with different layouts and times spawnings. Of course, this would need some more tidbits, like guards wandering around which you may not knock down. Or so.