Escape in 60 seconds by Gornova

[raw]
made by Gornova for LD21 (-)
Controls: Arrows of WASD

Escape, run and escape again!! Exit from dungeon full of monsters before bomb explode.. you have only 60 seconds!!

RUN!!

Avoid close combat with enemies, you have limited health!

Ratings

Coolness 13% 33
Overall 2.75 290
Audio 2.00 271
Community 3.06 120
Fun 2.67 243
Graphics 2.11 390
Humor 1.48 349
Innovation 2.21 386
Theme 3.18 188

Feedback

Tom Leonardsson
21. Aug 2011 路 10:10 UTC
best so far
馃帳 Gornova
21. Aug 2011 路 10:16 UTC
cool it works :D Your time? How many moves?
kevglass
22. Aug 2011 路 20:05 UTC
Keys didn't seem to respond quick enough. Simple and well executed concept though.
Cosmologicon
22. Aug 2011 路 22:45 UTC
It had a good challenge level despite the simple mechanics. The controls worked well and it was easy to tell what was going on. I would have liked slightly more variety of gameplay. Maybe let you collect clocks to increase your time as well as health. Overall good job!
offwhitefox
22. Aug 2011 路 22:53 UTC
Not bad, though the level design seems haphazard and random, and the AI is completely unpredictable. Cool mix of dungeon-crawler and frantic-race though
Bloodyaugust
23. Aug 2011 路 02:15 UTC
Kind of bland, the sound got annoying. The movement scheme was also annoying.
mikelovesrobots3
23. Aug 2011 路 04:42 UTC
I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.
Dmurph
23. Aug 2011 路 13:58 UTC
Its a good idea but I didnt like the movement of the player. Also the sounds got really annoying. If you worked on it im sure you could get it a lot better! Good luck in the future!
tequibo
23. Aug 2011 路 23:35 UTC
Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.
Marach
24. Aug 2011 路 13:03 UTC
Decent game, but the sound was delayed by 1 second... Also for a long time I thought those red botles are keys I had to collect in every room.
Hangedman
24. Aug 2011 路 19:19 UTC
A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.
RichMakeGame
25. Aug 2011 路 00:34 UTC
kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock
Jedi
25. Aug 2011 路 02:25 UTC
51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun!
馃帳 Gornova
25. Aug 2011 路 12:26 UTC
Thanks for anyone play it :D
Highscore bug is simple to fix, but after rating period here on Ludum Dare, I don't want to change my game before end :D

- movements: I'm planning to change square-by-square movements, using tweens for a more smooth movement
- other monsters: I'd like to add more monsters, maybe with different kind of power than hurt you (for example: frooze you)
- bonuses: clock bonus is reasonable, I like this idea,
- sounds&music: I will change it, promise :D
onzephyr
26. Aug 2011 路 14:21 UTC
nice fun little roguelike
barigorokarl
27. Aug 2011 路 16:17 UTC
I liked the hectic you're getting into. And the fact that you're able to fight the enemies instead of just running away. Nice one!
Praetorian85
28. Aug 2011 路 03:16 UTC
The only way I could beat the game was using arrow keys AND wasd together to double my movement speed ^_^
Fun game!
馃帳 Gornova
28. Aug 2011 路 17:39 UTC
@Praetorian85 : nice idea :D
Pierrec
05. Sep 2011 路 11:02 UTC
It is pretty fun. But I don't like the Exit Gate design : it looks like a MacDonald's M sliced in two
Benjamin
11. Sep 2011 路 14:12 UTC
I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system