{"author_link":"\/author\/timgarbos\/","author_name":"timgarbos","author_uid":"2612","comments":[{"author_name":"timgarbos","author_uid":"2612","time":"Aug 22, 2011 @ 4:30am","epoch":1313987100,"text":"I will upload downloadable Windows and Mac builds tomorrow. The Windows build might work in Wine."},{"author_name":"timgarbos","author_uid":"2612","time":"Aug 22, 2011 @ 8:13am","epoch":1314000480,"text":"Also it doesn't restart if you get stuck or jump a cliff. Press R to restart!"},{"author_name":"Hangedman","author_uid":"4368","time":"Aug 22, 2011 @ 4:26pm","epoch":1314030060,"text":"Very neat application of a concept, although I think you could have touched on the theme more. Fun, interesting, functional, and easily expandable. Loved the filter fx."},{"author_name":"vipah","author_uid":"5265","time":"Aug 22, 2011 @ 6:18pm","epoch":1314036780,"text":"Cool idea, nice art style with the filter.  Could easily be expanded into a full idea with storyline etc.."},{"author_name":"paraboxstudios","author_uid":"5244","time":"Aug 23, 2011 @ 6:06am","epoch":1314079260,"text":"Very cool stuff!  Great concept and interesting tech."},{"author_name":"Tommislav","author_uid":"2393","time":"Aug 23, 2011 @ 9:45pm","epoch":1314135600,"text":"Stunning visuals!!! But did I get it wrong, or have you not created the music yourself?"},{"author_name":"timgarbos","author_uid":"2612","time":"Aug 23, 2011 @ 9:58pm","epoch":1314136380,"text":"Thanks, I am only using three images. The character, the gun, and the laser beam. Laser beam texture is reused for the goals because I was super lazy. Everything else is just solid colors and shaders.\r<br\/>\r<br\/>I created sound effects with Bfxr and Audacity, but borrowed some background ambience sound."},{"author_name":"rawbits","author_uid":"5167","time":"Aug 23, 2011 @ 11:10pm","epoch":1314140700,"text":"Good idea but I think I have seen something like this before - not sure though. Nice visuals and good guiding.\r<br\/>\r<br\/>Shouldn't the ice been cut where I cut them? Sometimes they just disappear and some little piece comes up instead. And They need to fly away if I go against them or not because sometimes they do. Also can I push them or not?\r<br\/>\r<br\/>Anyway thanks for making this!"},{"author_name":"ryantouk","author_uid":"3455","time":"Aug 25, 2011 @ 1:33am","epoch":1314235680,"text":"The physics were buggy sometimes (does Unity have built-in physics? I haven't used it) but this looks great and the game is fun -- it's fun enough just to cut everything up!\r<br\/>\r<br\/>The 'escape' theme is sort of there... since you have to 'escape' each level... but it could be used more. And technically you shouldn't be using anyone else's audio in a compo entry, even if it is background noise.\r<br\/>\r<br\/>And one miniscule bug: the jump sound plays when you hit W even if you are in the air!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 27, 2011 @ 8:35am","epoch":1314433800,"text":"Great system!"},{"author_name":"Chinchilla","author_uid":"5017","time":"Aug 27, 2011 @ 4:56pm","epoch":1314463860,"text":"Really cool! Needs a lose condition when you fall out of a level though..."},{"author_name":"pekuja","author_uid":"110","time":"Aug 27, 2011 @ 5:18pm","epoch":1314465180,"text":"A pretty cool game. Didn't really do a lot with the theme though, and cutting up the blocks didn't really feel like I was solving a puzzle, but just that I was cutting stuff up to get through it.\r<br\/>The final level (before the one with &quot;END&quot;) started running really slowly by the end for some reason. Not sure what that was about, but might be a potential bug."},{"author_name":"KevinWorkman","author_uid":"5364","time":"Aug 28, 2011 @ 4:44am","epoch":1314506340,"text":"This is a really great use of the &quot;cutting things with the mouse&quot; gameplay mechanic. And it's quite pretty!"},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 28, 2011 @ 11:44pm","epoch":1314574740,"text":"i really hope you develop this further, because this has got MAD potential. really, really fun game."},{"author_name":"Tom 7","author_uid":"1984","time":"Sep 20, 2011 @ 5:32am","epoch":1316496420,"text":"Super!"}],"images":["ld21\/2612-f349f1307d2e8c12574a04aa12c8f0ba.jpg","ld21\/2612-bf2bbe4eeb315edc363ba4bebb68a1a4.jpg","ld21\/2612-813b313a839026a0ba58d643449c269e.jpg","ld21\/2612-c470b0a8e05500b9ae53253f59afbcb9.jpg","ld21\/2612-012c62c5edf32907a84719d126ec956a.jpg"],"links":[{"url":"http:\/\/timgarbos.dk\/CutHere\/","text":"Windows"},{"url":"http:\/\/timgarbos.dk\/CutHere\/","text":"OS\/X"},{"url":"http:\/\/timgarbos.dk\/CutHere\/","text":"Web"},{"url":"http:\/\/timgarbos.dk\/CutHere\/source.zip","text":"Source"}],"metadata":{"g_key":"32381","g_author":"2612","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32411","g_title":"Cut Here","g_status":"UCHK1","g_place":"31","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/2612-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/2612-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/2612-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/2612-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/2612-shot4.png-eq-900-500.jpg"],"text":"Mostly a tech prototype, but it turned out surprisingly nice!\r\n\r\nUse arrow keys \/ WASD for moving around. R for restart level. Shoot through blocks to split them.<\/p>","title":"Cut Here"}