cosmoZ by rockford
Tools used: Blitzmax/Photoshop/cfxr/Audacity.
Framework: homemade miniframework (public sources)
My first entry!
cosmoZ is a try to create a game with no tile map, no characters, and the most linked to the theme.
You have to escape from your dying planet to the promise land, using your space ship (the violet square on your screen...).
Mechanic is based on travel range (depending of the planet around which your in orbit. There is also special planets: asteroids (destroyable after take-off) and satellits (attracting your ship automatically).
I think there is something good in the gameplay. However, this is really unfinished. For example: difficulty curve is bad, and gamefield is not everytime fun to play (too much random, need some improvement).
It took me around 15 hours of work (or less) as I took some long break, and start late on the first day (and sleep a lot :)).
Enjoy!
Framework: homemade miniframework (public sources)
My first entry!
cosmoZ is a try to create a game with no tile map, no characters, and the most linked to the theme.
You have to escape from your dying planet to the promise land, using your space ship (the violet square on your screen...).
Mechanic is based on travel range (depending of the planet around which your in orbit. There is also special planets: asteroids (destroyable after take-off) and satellits (attracting your ship automatically).
I think there is something good in the gameplay. However, this is really unfinished. For example: difficulty curve is bad, and gamefield is not everytime fun to play (too much random, need some improvement).
It took me around 15 hours of work (or less) as I took some long break, and start late on the first day (and sleep a lot :)).
Enjoy!
Ratings
| Coolness | 0% | 418 |
| Overall | 2.69 | 308 |
| Audio | 2.40 | 201 |
| Community | 2.20 | 305 |
| Fun | 2.44 | 307 |
| Graphics | 1.86 | 428 |
| Humor | 1.30 | 412 |
| Innovation | 3.07 | 178 |
| Theme | 2.69 | 318 |
Please note that the game play with the mouse. Except the menu (shortcuts displayed on the screen: SPACE to play, I for Instructions (ESC to quit instructions).
There is some bugs (invisible sentinels...) bu I don't know if I can fix before end of rating...
Would make for a fine touch interface game if there were a few more mechanics added and you could zoom in, things were just a touch small.
Otherwise great concept, I see this on my phone someday! :)