Mighty Morphin Cactus : In The Dark by siryakko
As a Cactus in a strange cavern, your goal is to find your way out as quick as possible. You have the ability to shapeshift in 3 ways, use them to help you in your journey.
The time is running out Go, go, go!
Gamepad Recommended
Keyboard keys :
Space = Jump
J = Change to small size
K = Change to normal size
L = Change to big size
Enter = Launch game, Retry
Esc = Quit the game
Movement are on ZQSD, if you want WASD change the input in the unity launcher tab.
Some collectibles are hidden in the maze (3). Since they are not mandatory if you find them you'll gain extra time and more points.
This is my game for Ludum Dare 35 / Compo. Only one level at the moment, first time with Unity. Stay tuned for more and thanks for playing.
Made with Unity 5
Illustrator for Texture and other graphics
Chiptone / Audiotool / Audacity for the Sounds
Itch.io : https://siryakko.itch.io/mighty-morphin-cactus-in-the-dark
The time is running out Go, go, go!
Gamepad Recommended
Keyboard keys :
Space = Jump
J = Change to small size
K = Change to normal size
L = Change to big size
Enter = Launch game, Retry
Esc = Quit the game
Movement are on ZQSD, if you want WASD change the input in the unity launcher tab.
Some collectibles are hidden in the maze (3). Since they are not mandatory if you find them you'll gain extra time and more points.
This is my game for Ludum Dare 35 / Compo. Only one level at the moment, first time with Unity. Stay tuned for more and thanks for playing.
Made with Unity 5
Illustrator for Texture and other graphics
Chiptone / Audiotool / Audacity for the Sounds
Itch.io : https://siryakko.itch.io/mighty-morphin-cactus-in-the-dark
Ratings
| Coolness | 100% | 1 |
| Overall | 2.72 | 828 |
| Audio | 2.67 | 476 |
| Fun | 2.53 | 819 |
| Graphics | 2.72 | 622 |
| Humor | 2.62 | 320 |
| Mood | 2.45 | 720 |
| Theme | 3.28 | 520 |
Well done for making it :)
For your first game in unity and considering the time constrains, impressive. Keep it up!
The texture work is quite nice too.
Cool idea! I tried several times to get all the maze! :D
@EdoMiyamoto Nice score did you find any Bonus ball? Thanks for the music i'm new to that as well and yeah the reference was quite clear :D
Sticks to the theme well. Could use a little more information on death, I was a bit confused the first time I died. The challenge is fun though and I managed to complete it!
Controls wise make looking based on the right analogue stick. Was a bit awkward controlling all with the left stick.
Couple of tips for unity (not affected the rating at all):
The .pbd files unity makes on build are not necessary to play the game. They are rather sizeable debug files that can be left out. All you need is the .exe and data file. Removing them will make your download a tenth of the size.
When making a UI, there is an element in the Canvas called a canvas scaler, if you switch it to scale with screen size, it will scale with resolution. Rather than leave all elements the same size which allows people on higher resolutions to be able to see behind the menus.
For the view on the right stick i've tried it many times, had a lot of weird behavior and bugs, so i decided to remove it and let it like that. I'm currently working on refactoring my controls , the view, and the camera system.
Thanks for your time and playing :)
Just pointing out my remarks here, other than these I think it can be a great game!
Dying really needs more work. Its quite confusing, it would be a lot clearer if you reset the camera angle and form to how you spawned the first time to make it less disorientating.
Nice level setting, but the object is overlapping which causes z-fighting.
The caemera will pop out of wall. That's painful to play when it happened.
PS: WASD doesn't work?
@PowerSpark Thansk, i'm working on right now, rethinking the complete design from scratch
The idea to have a cactus as protagonist was nothing less than genius (the title made us click the game). the controls were a little difficult on a pc keyboard, but we didnt have the recommended gamepad. thanks for making this game, it was fun :)