We'd like it if you Stay by Terra
You must escape from this place
This is a puzzle game. I think it's best if I don't say any more!
Controls:
WSAD/Arrow keys: Move character
Left mouse button: grab and hold the yellow-ish blocks
m: mute sound
r: restart level (this is probably needed on one level)
And only if you are really stumped:
-: previous level
=: next level
Tools used:
Unity (indie version)
Blender
BFXR (http://www.bfxr.net/)
Photoshop
Audacity (to loop a sound from bfxr, this was probably useless as I can do that in unity too)
Warning: I have no idea if the mac version works as I do not have a machine to test it on... Please let me know how it goes.
This is a puzzle game. I think it's best if I don't say any more!
Controls:
WSAD/Arrow keys: Move character
Left mouse button: grab and hold the yellow-ish blocks
m: mute sound
r: restart level (this is probably needed on one level)
And only if you are really stumped:
-: previous level
=: next level
Tools used:
Unity (indie version)
Blender
BFXR (http://www.bfxr.net/)
Photoshop
Audacity (to loop a sound from bfxr, this was probably useless as I can do that in unity too)
Warning: I have no idea if the mac version works as I do not have a machine to test it on... Please let me know how it goes.
| Windows | http://bit.ly/nqF2tk |
| OS/X | http://bit.ly/qSi0Ym |
| Web | http://bit.ly/pjkpYA |
| Source | http://bit.ly/nqf1P4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2414 |
Ratings
| Coolness | 4% | 144 |
| Overall(Jam) | 3.13 | 24 |
| Audio(Jam) | 1.86 | 53 |
| Community | 2.67 | 207 |
| Fun(Jam) | 2.80 | 22 |
| Graphics(Jam) | 2.73 | 52 |
| Humor(Jam) | 1.50 | 54 |
| Innovation(Jam) | 3.20 | 15 |
| Theme(Jam) | 2.93 | 38 |
Which level did you get stuck on? You can use the '=' key to skip, if you wanted to see the rest, anyway.
Thanks for giving it a go :D
Overall it was very neat, actually the concept you came up with turns out to be very similar to the one from my entry. It was interesting to see how the different choices you made from that similar starting point lead to a different game... I liked that you were able to get a story and some "events" in, the moments with the "four blocks" were surprisingly tense given how simple the presentation was and my heart was actually pounding after the game end.
The main issue I had was that the block dragging felt... maybe not clumsy, but my actions didn't feel very natural or immediate. Given that the graphics mostly "looked like" things, it felt like there should have been a sense of physicality to the things I was dragging, the buttons, etc that wasn't present. I didn't feel like I knew what the blocks I was dragging "were" or what the method of my manipulation was (chunks of wall, what?). It seems like even some simple changes, like a little sparkle at the point on the block you were dragging "from" (the blocks track the mouse slowly, so maybe the mouse is doing something like pulling with a magnetic field?), could do a lot to make it seem to the player like they knew what was going on there or like what they are doing feels "real".
I agree on the mouse movement, it was way to slow. The story was somehow hard to follow and I didn't get what these black squares meant.
Cool puzzles though, I would like to see this get taken further.