Space Pirates Suck! by Xion

[raw]
made by Xion for LD21 (-)
Would like to make another level or two, it's a bit short. But here is as it stands at the 48 hour mark.

The more quickly you move, the more readily you'll be detected, so sneak if you plan on coming from behind.

edit: another note, the enemies' vision cones is primarily an indicator of their facing direction, not the range at which they can see you. They can see much further than that.

Ratings

Coolness 1% 311
Overall 3.35 98
Audio 2.14 255
Community 1.33 494
Fun 3.11 118
Graphics 3.50 83
Humor 2.30 141
Innovation 3.00 192
Theme 3.50 96

Feedback

Hangedman
22. Aug 2011 · 15:31 UTC
Neat, and functional. Although I don't really see why you wouldn't want to be sneaking all time time, unless you screw up. Love the vision range displays, although enemies sometimes saw me from way beyond them if I was straight ahead of them.
Felipe Budinich
23. Aug 2011 · 02:21 UTC
I liked it, tho I missed some ambient sound, this game was asking for spacey wooooshes and computer noises on the background.
quickfingers
23. Aug 2011 · 21:56 UTC
nice job! Digging your pixel art and animation
naxum
24. Aug 2011 · 01:00 UTC
Oh my god, this is totally sweet.
qrunchmonkey
26. Aug 2011 · 01:56 UTC
I like the graphics, but the game is kind of frustrating since you can't attack once the space pirates have noticed you. I keep dying too quickly =/
Dark Acre Jack
26. Aug 2011 · 02:09 UTC
I was dying for an option to beat on the aliens, but I'm violent like that.
Rudy
28. Aug 2011 · 11:08 UTC
Nicely done. Cure art, though in need of variety or polish. Camera shifting is cool, but when moving about many corners, it becomes too shakey.
Shigor
29. Aug 2011 · 22:31 UTC
Excellent entry, functional, interesting gameplay (so much like old metal gear :) polished, no bugs I've seen. Difficulty seems about right for me, not to hard, not to easy. Audio is about the only thing which could really use some improvement.
As for the length of the game, I think it's pretty sufficient for 48 hours compo.
johnfn
30. Aug 2011 · 05:31 UTC
Nice game, but really unforgiving! Noobs like me need checkpoints every 2 seconds.
Sanguine
30. Aug 2011 · 07:34 UTC
The game was quite hard, I think it would be appropriate to have some sort of tutorial.
wally2069
31. Aug 2011 · 19:10 UTC
The graphics were great and the mechanics were pretty solid as well. The difficultly needed to be turned down or have some checkpoints somewhere. Too much backtracking. Also the pirates viewable distance should get turned down a bit.
bluescrn
11. Sep 2011 · 18:52 UTC
Nice character sprites/anims, and quite a well implemented game - but very unforgiving - the indicators don't show the full extent of an enemy's line of sight?