Robot Run by surreal_whale

[raw]
made by surreal_whale for LD21 (-)
Created with Flashpunk

Ratings

Coolness 5% 115
Overall 2.79 275
Audio 2.11 258
Community 2.31 286
Fun 2.47 292
Graphics 2.21 373
Humor 1.57 318
Innovation 3.05 188
Theme 2.89 270

Feedback

theosk
22. Aug 2011 · 20:15 UTC
Quite fun! I hope you spend a little more time once the compo is over to keep working on this
foobaz
23. Aug 2011 · 01:42 UTC
Interesting reverse TD. It would be nice if you could hold down the mouse button to draw the path rather than clicking many times.
mikelovesrobots3
23. Aug 2011 · 04:15 UTC
I found the controls confusing. Took a number of minutes of me clicking randomly for me to figure out how to place a path. I didn't know that orange and blue were start and end pieces. Maybe some instructions would help.
johnfn
23. Aug 2011 · 05:50 UTC
Nice little game. Good solid coding work for 48 hours; there are a lot of details here.

I must say though, the mechanics feel a little backward. I get money from my own robot's deaths? Why? Doesn't it cost me money to make them in the first place?

Cool concept though.
gimblll
24. Aug 2011 · 13:11 UTC
I think this has serious potentional for a proper version, you should continue developing it. It was a bit confusing at first, because the interface is so spartan. The levels also lacked much options for strategy, you just built the road and then clicked healing points until you got through. But with more interesting levels and some further development into the gameplay rules, this could turn out to be a gem.
K1NET1K
26. Aug 2011 · 22:32 UTC
i didnt read the bit at the start, and it was hard to work out how to place a path. some tooltips or introduction level, along with more polished graphics and this game could go places :)
someone
26. Aug 2011 · 22:49 UTC
Nice game. Took a while to figure out how to lay the path, and being able to add loads of health made it a bit easy.
Great concept though.
Benjamin
29. Aug 2011 · 19:37 UTC
Reversed TD is a difficult theme and you did very well ! I think the Sfx are a bit too agressive.
You should try to add 1 tower after the path validation, depending on the best spot. ( increasing difficulty with more extra tower )
Tulrath
30. Aug 2011 · 02:42 UTC
Good match to the theme, fun to play. Have to agree with others though - creating the path is initially a complete mystery (even with instructions). Click-drag to draw, or just clicking anywhere in the field to draw a line from last point would have been a major improvement. I found myself playing this much longer than I thought I would :)
Breakdance McFunkypants
31. Aug 2011 · 07:25 UTC
Pretty decent. I like the idea of a reverse tower defense. Keep up the great work! This would be pretty cool with more polish.