Mountain Break by ekun

[raw]
made by ekun for LD21 (-)
Escape the mountain and the lava within using
only your athletic ability your trusty Hazardous
Environment suit.

TIMELAPSE: http://www.youtube.com/watch?v=5xWFk9VPz1U

Ratings

Coolness 2% 246
Overall 3.20 143
Audio 2.92 117
Community 2.25 298
Fun 3.27 79
Graphics 2.67 259
Humor 3.36 31
Innovation 3.20 146
Theme 4.00 14

Feedback

wally2069
22. Aug 2011 · 16:01 UTC
So neat little platformer. Run from rooms as they flood with lava. The flow went mostly intelligently. A nice five minute time waster.

Could have been better if there weren't so many jumps with a block directly over the players head.

Needs better level design but good work overall.
Hangedman
23. Aug 2011 · 23:08 UTC
Pretty fun! I liked the various level designs and the smooth functional controls. A bit too much relying on the jumping to the (1 up and 2 left/right) as a puzzle mechanic, which could get difficult at times with the player hitbox. Nevertheless, a solid entry.
KilledByAPixel
24. Aug 2011 · 01:17 UTC
I liked it a lot, nice work on the lava.
DecsterB
25. Aug 2011 · 01:39 UTC
The player being the same size as the blocks make some of the jumps a bit too hard. Apart from that I really enjoyed the music and the lava physics were impressive.
Andrew
25. Aug 2011 · 13:47 UTC
I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly.
matthias_zarzecki
31. Aug 2011 · 09:42 UTC
Nice work! The commentary by the guy is great :-)
marudziik
04. Sep 2011 · 09:41 UTC
Using CA is a nice touch - you definitely have a big plus for having interesting physics in your game (although I wouldn't recommend thinking of CAs as physics models per se). There seems to be a little /graphics-connected/ inconsistency when lava is falling down to one spot - it doesn't fill the tile, like it would do when spreading horizontally, just changes it's opacity. I didn't look into it though - perhaps it's a limitation of the model. Anyway, I've seen similar mechanics in a few games, but I think it's fairly innovative for a LD Compo.
The game is pretty unforgiving and fast-paced, but it does restart at the beginning of current level and there are unlimited continues, so the difficulty seems reasonably balanced in my opinion. It's hard, but retro-style hard, which is more than acceptable.
Humorous comments of the main character are really great, and music is also pretty neat, btw.
Oh yes, this is a very, very good entry.