BitScape Goat by daandruff

[raw]
made by daandruff for LD21 (-)
In this game, you are the Scapegoat. Not any scapegoat, but the Bit-Scapegoat. And you are stuck inside some strange cave. Find your way through the puzzle to break free!

Ratings

Coolness 5% 115
Overall 3.59 51
Audio 3.41 57
Community 3.64 26
Fun 3.16 108
Graphics 4.00 36
Humor 2.70 91
Innovation 3.19 149
Theme 2.84 287

Feedback

Josh @ Dreamland
22. Aug 2011 路 05:10 UTC
Looks fun. Doesn't run in WINE; too lazy to compile as there is nothing that says Makefile. :P
馃帳 daandruff
22. Aug 2011 路 05:50 UTC
How come you need wine? There is binarys for Linux and Mac to? (And a web-version) You only need java :)
ointment
22. Aug 2011 路 07:56 UTC
One of the best graphical styles in this LD.
Chinchilla
22. Aug 2011 路 12:20 UTC
Awesome job! Loved the music and the style! Nice puzzles too...
Rudy
22. Aug 2011 路 16:13 UTC
*Ahem*, unique. Now my room is moving in sine waves.
FireSlash
22. Aug 2011 路 17:52 UTC
Energy limit is a bit frustrating at times since you can't possibly know the level layout in advance or plan for it. Love the art style. isometric controls are a bit awkward at first.
Jasper Stocker
22. Aug 2011 路 21:05 UTC
Somewhat annoying that you have to start again from the beginning - but hey, I didn't have time to implement it in my game... Love the graphics and the game itself. My vision was all swirly after I played it too...
ChevyRay
23. Aug 2011 路 02:40 UTC
Oh wow! Really nice quality, good polish and really cool style.
Felipe Budinich
23. Aug 2011 路 04:10 UTC
Really polished, the audio got a little too repetitive for my taste (not the music, the music was good, but the accute sound everytime you moved got a little annoying).

Loved the sinewave. Sinewaves make think of happy things (dunno why).
Soggyclog
23. Aug 2011 路 04:50 UTC
Great job! The art style is very nice and clean and the game play is intuitive. I did find the energy bar frustrating considering you are given such a limited viewing range. I also found that the signs were in the way sometimes and the only way to clear them was to commit a precious move. Overall fun and pretty though :)
matthias_zarzecki
23. Aug 2011 路 08:58 UTC
Lovely astehtics, with the low-fi environements, comic-graphics and bobbing player :-)
rawbits
24. Aug 2011 路 00:34 UTC
Epic win! I think this game is so simple that it doesn't need any repairing only some other features, music, more levels and a level designer to make a complete sellable game. Nicely done. Thanks!

P.S.: Those cubes and there moving...aren't you into demoscene?
Shigor
24. Aug 2011 路 06:37 UTC
The time limit reduces this to trial and error for the first (and maybe second and third) try and having to restart all the way is frustrating.
Art and audio style is crazy => well done! :D
Trancelucid
26. Aug 2011 路 02:57 UTC
The bad.
I found it annoying to randomly press switches without knowing their effect; that's not my cup of puzzle. The sound was kinda glitchy, especially when running fast (Windows version, the web version was even worse for that). And I don't mean the glitchiness/grittyness of the tune.

The good.
The graphics were impressive and fun to just look at, down to the meter bar and the text boxes! The music is just awesome. I actually left the game running in the background so I can listen to it. A 5-6 second loop of gritty lo-fi bliss. :)

Overall: a solid game with average gameplay. As you say, Epic WIN!

Looking at your blog posts.. I think I prefer the newer style (hard to say, the other style looked neat and colourful too). Perhaps you could have used the picket fences? Paint them animated rainbow or something (not an actual suggestion, though it *would* look trippy with the sinusoidal landscape).
siebharinn
28. Aug 2011 路 01:29 UTC
Loved the visual style. I wish I didn't have to completely restart the level each time. Very nicely done.
MacTuitui
05. Sep 2011 路 07:35 UTC
Very very nice. Loved the visual style, the music was nice, did not like the unforgiving energy : as the puzzles are not randomized, it's just brute-forcing (as you say in the game) to get the solution, memorize it and try again the next time.

Very solid entry though!
angrygeometry
07. Sep 2011 路 06:44 UTC
great visuals!
Martoon
08. Sep 2011 路 22:31 UTC
Love the visual and audio aesthetic of this! (And the name ;)
summaky
12. Sep 2011 路 19:50 UTC
The visual style is great, although if you managed to make me dizzy with the sinusoidal floor, you cloud make the sheep's movements a little more smooth :-)

I guess that the game has background music, because I see errors on console regarding MP3 issues, but I can hear a sound when grabbing an energy pill. I'll leave that rate as N/A.