The Life of Borgy by RebelMoogle
Not really finished, since there were a few physics problems ( still there).
It doesn't run on some computers for some reason... and on some computers, you have to press 1 in the main menu to get to the second level.
For Windows users: just unpack the zip file and start the exe.
For everyone else: install Love2D (http://www.love2d.org) and run the .love file.
Connection to escape: you should escape the facility through various rooms with a meaningful ending (sadly I didn't get around to finishing the ending, so much for that.
The source is included in the .love file, which can be unpacked as .zip archive with 7-zip ( or other archive tools)
It doesn't run on some computers for some reason... and on some computers, you have to press 1 in the main menu to get to the second level.
For Windows users: just unpack the zip file and start the exe.
For everyone else: install Love2D (http://www.love2d.org) and run the .love file.
Connection to escape: you should escape the facility through various rooms with a meaningful ending (sadly I didn't get around to finishing the ending, so much for that.
The source is included in the .love file, which can be unpacked as .zip archive with 7-zip ( or other archive tools)
| Windows | http://dl.dropbox.com/u/2206946/LD21/LD48-RebelMoogle.zip |
| Other OS | http://dl.dropbox.com/u/2206946/LD21/RebelMoogle-LD21.love |
| Love2D (needed for .love file) | http://love2d.org/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5122 |
Ratings
| Coolness | 0% | 418 |
| Overall(Jam) | 2.64 | 45 |
| Audio(Jam) | 3.45 | 11 |
| Community | 2.00 | 336 |
| Fun(Jam) | 2.36 | 42 |
| Graphics(Jam) | 3.09 | 39 |
| Humor(Jam) | 2.11 | 40 |
| Innovation(Jam) | 1.60 | 80 |
| Theme(Jam) | 2.82 | 44 |
I really liked the background graphics, I think you could change the foreground to match them. Now that you have the first level of the game, I would like to see where you can go with the mechanics that you have setup.
This would be more fun if you were escaping from something, say an enemy or rising water, etc. It seems pretty pointless when escaping the room I'm in just takes me to another (well, the same) room to escape (but you already said it's not done).
The graphics were cohesive and the background was really good. I really like the sad expression on the robot and his animation. Good choice of chip-tunes. Great entry for a fellow first-timer :).
I'm just not used to LUA-think, I usually only program in C++ (and some C#), and LUA is a bit different. (esp the way it handles object oriented programming).
Thank you all for the kind words, I will try my best next time to make something more complete. :)