{"author_link":"\/author\/everlessdrop41\/","author_name":"EverlessDrop41","author_uid":"51214","comments":[{"author_name":"Gamepopper","author_uid":"21252","time":"Apr 18, 2016 @ 12:53pm","epoch":1460983680,"text":"Pretty good game, the polish definitely makes it worth while. The puzzles were quite clever and I definitely like the size changing mechanic."},{"author_name":"Per","author_uid":"6781","time":"Apr 18, 2016 @ 4:27pm","epoch":1460996520,"text":"Wow, this really felt polished!\r<br\/>I suggest that you continue building on this and release it."},{"author_name":"cornand34","author_uid":"88932","time":"Apr 18, 2016 @ 5:01pm","epoch":1460998560,"text":"you should make a more full version of this idea, it's not bad, i btw like how the cube kinda rolls when it hits a wall\/switch.\r<br\/>I disliked the energy though but it could make for some interesting hard levels if you made those that is."},{"author_name":"monkeybit29","author_uid":"89887","time":"Apr 18, 2016 @ 5:07pm","epoch":1460998920,"text":"super short but the mechanics are solid, wish there was more time to see what kind of levels you design"},{"author_name":"Arvydas","author_uid":"84596","time":"Apr 18, 2016 @ 9:04pm","epoch":1461013140,"text":"Great mechanics and concept! Pretty enjoyable"},{"author_name":"ObsessiveNotion","author_uid":"92905","time":"Apr 20, 2016 @ 4:34pm","epoch":1461169740,"text":"Was cool obstacles and all but the energy sucked to jump...i want unlimited ENERGY! constant jumping!! bring iT!!"},{"author_name":"marmpa","author_uid":"56456","time":"Apr 23, 2016 @ 3:26pm","epoch":1461424860,"text":"Nice game. I really liked how you became big and small to solve problems. I have one question thoug. Is stucking to the walls intened cause it seemed i got stuck a lot:)"},{"author_name":"Khaoz_Fang","author_uid":"91082","time":"Apr 23, 2016 @ 3:29pm","epoch":1461425040,"text":"The idea is very nice!"},{"author_name":"M2tias","author_uid":"40135","time":"Apr 24, 2016 @ 5:13pm","epoch":1461517680,"text":"I would have liked to play this a lot longer! Really well finished feel. The physics\/getting stuck on the wall is a bit annoying. Music is super simple, but works for the length of the game. Try to hone your skills and you'll have a great game next time. :)"},{"author_name":"Njinwezen","author_uid":"57725","time":"May 7, 2016 @ 6:49pm","epoch":1462646640,"text":"Hey,\r<br\/>\r<br\/>I really like the puzzle elements. The controls could've used some finetuning because its was hard to jump sometimes.\r<br\/>\r<br\/>The energy system is a bit annoying when you have to wait for it to recharge. That you need energy to jump higher is pretty cool though!"}],"images":["ld35\/51214-539c86bf0206b96a7a6aac3830237248.jpg","ld35\/51214-e651653d1e65eac9f02cab729205593b.jpg","ld35\/51214-3fbe30fd9d76f096a1f56d8a010548d9.jpg"],"links":[{"url":"https:\/\/everlessdrop41.itch.io\/ld35-shapeshifter-","text":"Itch.io"},{"url":"https:\/\/github.com\/EverlessDrop41\/LD35-Shapeshifter","text":"Source"},{"url":"http:\/\/emilyperegrine.com\/projects\/-KF_4umifIdPJ5dbYe8G","text":"Blog"}],"metadata":{"g_key":"3234","g_author":"51214","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3258","g_title":"Everlessly Shaping ","g_status":"UCHK1","g_place":"331","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/51214-shot0-1460934953.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/51214-shot1-1460934953.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/51214-shot2-1460934953.png-eq-900-500.jpg"],"text":"Web, Mac and Windows are all available on the itch.io link\r\n\r\nI decided to go with a rather unoriginal idea, but make it polished and complete as before my attempts had an interesting play on the theme but always ended up but incomplete or broken, plus I had less time due to schoolwork.\r\n\r\nMy idea was a game in which you could control multiple shapes. Each shape could move, jump scale and rotate. After some testing I decided to remove rotation as a) it was buggy and b) I couldn't think of a way to use it. \r\n\r\nLater on I decided to add an energy system, this meant that every action cost some energy, and without that energy you can't 'shapeshift'\r\n\r\nDue to time issues I was only able to complete 3 levels and I am disapointed that I could not add more levels with more interesting uses. I am considering doing my first post mortem, although I will likely forget :D","title":"Everlessly Shaping "}