{"author_link":"\/author\/ondrew\/","author_name":"ondrew","author_uid":"489","comments":[{"author_name":"hamster_mk_4","author_uid":"4265","time":"Aug 22, 2011 @ 5:18pm","epoch":1314033180,"text":"Not much of a game here. While the kinect mocap technology is impressive, I would have liked something to inter act with. Even press space to advance the dialog would have been an improvement."},{"author_name":"Bloodyaugust","author_uid":"3773","time":"Aug 22, 2011 @ 7:01pm","epoch":1314039360,"text":"I would've liked to have seen the interaction with the Kinect. And while I understand you didn't have time to implement any gameplay or anything, I still have to rate you low in those areas. Very innovative though!"},{"author_name":"trialbyfun","author_uid":"4202","time":"Aug 23, 2011 @ 10:23am","epoch":1314094680,"text":"&quot;3X Yes&quot;"},{"author_name":"James Paige","author_uid":"4779","time":"Aug 23, 2011 @ 7:57pm","epoch":1314129120,"text":"Nicely animated-- but there wasn't a whole lot else to it."},{"author_name":"Winterblood","author_uid":"4051","time":"Aug 23, 2011 @ 11:10pm","epoch":1314140700,"text":"Framerate bizarrely choppy - fast for a second then stalled every second or so. And it took forever for a character to even cross the screen. Nice to see Kinect used in LD though! Maybe for the next one you could do something that would really show off a variety of animations, like a fighting game?"},{"author_name":"RichMakeGame","author_uid":"5541","time":"Aug 25, 2011 @ 10:51am","epoch":1314269160,"text":"aw, I was looking forward to figuring out how to free them.. seems like maybe you didn't get to finish the ending? I really enjoyed the conversations though :)"},{"author_name":"Jedi","author_uid":"4799","time":"Aug 26, 2011 @ 7:01am","epoch":1314341760,"text":"A look at your timelapse confirmed what I suspected: you spent all your time with the mo-cap animation! It's cool though :)"},{"author_name":"Andrew","author_uid":"5432","time":"Aug 29, 2011 @ 8:21am","epoch":1314605760,"text":"While the motion capture is interesting, having no interaction at all doesn't really qualify this as a game. I would have much rather like to see this in the jam but playable."},{"author_name":"joekinley","author_uid":"3012","time":"Sep 3, 2011 @ 2:29pm","epoch":1315059840,"text":"Sadly I can't watch the timelapse due to german restrictions. Still points for that.\r<br\/>Weird &quot;game&quot;. Dunno what to say about it because it is far away from finished."}],"images":["ld21\/489-940b49e48ba0f1129f415207fa33d4f7.jpg"],"links":[{"url":"http:\/\/angiine.com\/ludum\/21","text":"Web"}],"metadata":{"g_key":"32334","g_author":"489","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32364","g_title":"Escape from Space Cannibal","g_status":"UCHK1","g_place":"460","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/489-shot0.png-eq-900-500.jpg"],"text":"The game is largely unfinished - there is no real gameplay to speak of.\r\n\r\nHowever there is \r\n- 3D engine written from scratch rendering in HTML5 Canvas\r\n- motion capture from Kinect used for the characters (although it doesn't look like it) :)<\/p>","title":"Escape from Space Cannibal"}