Space Captain Iodine Escapes The Electric Death Maze (In Space) by aeonofdiscord

[raw]
made by aeonofdiscord for LD21 (-)
Nobody likes being trapped in an electric death maze.

Use the arrow keys or WASD to move around.

Watch out for electric death.

Ratings

Coolness 0% 418
Overall 2.64 330
Audio 1.77 310
Community 1.43 480
Fun 2.25 353
Graphics 1.89 420
Humor 1.35 387
Innovation 2.46 325
Theme 2.61 340

Feedback

kevglass
22. Aug 2011 · 19:34 UTC
Blind maze game but with the escape theme mixed in. Nice clean implementation. Good work!
KavuDX
22. Aug 2011 · 19:56 UTC
Not my type of game, and I had some problem with the hitbox of the character and the eletric beams, but aside that, cool puzzle game.
Zed
23. Aug 2011 · 00:42 UTC
The switches seem to activate weirdly. They don't seem to do anything until you step off them. Dunno if that was intentional, but I found it a little awkward. Otherwise, very nice. Simple.
mikelovesrobots3
23. Aug 2011 · 03:52 UTC
It's a trial and error game. Not quite my cup of tea. I like that the main character animated though and that the levels had good pacing.
kavs
23. Aug 2011 · 07:24 UTC
I beat the game (11 minutes, 26 deaths).

I would recommend making it clearer that the whole tile is affected. The electricity between the beams could have been a solid laser instead of the wavy thin line. And I'd suggest making the trigger tiles cover the entire tile, and maybe change color as soon as you step on it so you know it's active? I died a lot because I wasn't sure if I had triggered the tile or not, and it took a while to figure out exactly how they work.

The last level tricked me a few times. Well done. ;)
maxx
23. Aug 2011 · 08:36 UTC
Cool puzzles! Good difficulty curve. Lacks some music to add ambient and keep it more enjoyable
Shigor
23. Aug 2011 · 12:08 UTC
Took me some time to understand the mechanic (switch activating after you leave it is really confusing) - at first I thought it's really just a blind maze based on trial and error
tangentstorm
23. Aug 2011 · 15:53 UTC
It's fun, and a good brain teaser. :) Eventually I was able to see the pattern of where the beams would go, and it became more about logic vs trial and error. My main issue though is the electrified exits: cool idea, but it was often hard to see they were blocked, and I kept walking right in to my death. :)
angrygeometry
23. Aug 2011 · 17:00 UTC
fun little puzzle game! quite tricky and a bit trial-and-error but worth a play nonetheless
krangGAMES
23. Aug 2011 · 20:47 UTC
Tile graphics weren't bad, controls were smooth and responsive. However I wasn't a fan of the buttons-don't-switch-until-you-leave-them mechanic, made the game frustrating when I'd die for what felt like no reason :/ Not bad, a little too punishing though ;)
marudziik
25. Aug 2011 · 03:09 UTC
I like the puzzles, but something about hitbox of the character doesn't fit me right. I feel this would be much better if the player stuck completely to grid, like a turn-based game (no fluent movement of character). However, button mechanic doesn't bother me at all and is a fine point of difference from similar puzzle games. Good game!
matthias_zarzecki
27. Aug 2011 · 08:37 UTC
Lovely title.