Lightbulb Robot Escape by Jonatron
A game by Jonathon Cobb and Lantana Turundu
Lazily created over the weekend and uploaded from a nice pub downtown.
Help lightbulb robot escape from the one level we made without running out of batteries.
Tested on Windows 7 with an nVidia graphics card. Likely to explode spectacularly on other configurations.
Lazily created over the weekend and uploaded from a nice pub downtown.
Help lightbulb robot escape from the one level we made without running out of batteries.
Tested on Windows 7 with an nVidia graphics card. Likely to explode spectacularly on other configurations.
| Windows (64-bit installer) | http://webhome.csc.uvic.ca/~jcobb/files/LightbulbRobot-Installer-R1.0.1-64bit.exe |
| Windows (64-bit zip) | http://webhome.csc.uvic.ca/~jcobb/files/robotesc64.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5710 |
Ratings
| Coolness | 0% | 418 |
| Overall(Jam) | 2.25 | 64 |
| Community | 1.67 | 432 |
| Fun(Jam) | 2.00 | 58 |
| Graphics(Jam) | 3.00 | 41 |
| Innovation(Jam) | 2.71 | 34 |
| Theme(Jam) | 2.86 | 41 |
However, negative points for poor control keys (who uses Alt key to jump?), and for the installer polluting my start menu (and most likely my registry too).
Commander Keen, that's who! Not to mention Jazz Jackrabbit
PLus Jill of the Jungle, plus ...
Jeez, kids today don't know the classics
Unhandled exception: eng\graphics\shader.cpp(150): Throw in function void __cdecl eng::graphics::shader::compile_shader(class std::basic_istream<char,struct std::char_traits<char> > &,unsigned int,enum eng::graphics::shader::stages)
Dynamic exception type: class boost::exception_detail::clone_impl<struct eng::graphics::shader::compile_error>
std::exception::what: Unknown exception
[struct eng::graphics::tag_compilation_log * __ptr64] = Vertex shader was successfully compiled to run on hardware.
---------------------------
Critical Error
---------------------------
Unhandled exception: eng\graphics\shader.cpp(150): Throw in function void __thiscall eng::graphics::shader::compile_shader(class std::basic_istream<char,struct std::char_traits<char> > &,unsigned int,enum eng::graphics::shader::stages)
Dynamic exception type: class boost::exception_detail::clone_impl<struct eng::graphics::shader::compile_error>
std::exception::what: Unknown exception
[struct eng::graphics::tag_compilation_log *] = Vertex shader was successfully compiled to run on hardware.
The light radius is a good idea, you should add extra battery bonus or break the bulb on head collision :)