FuhFuhFire! by Radiatoryang
FuhFuhFire! by Robert Yang (@radiatoryang)
WASD to move, SPACEBAR to jump.
MOUSE to look, LEFT-CLICK to do stuff.
>>> You're the type of guy who starts fires, just so you can save people from them and be a hero. First you'll set your Fire Bomb, then you'll rescue your Victims. Maybe your plan will go awry (it probably will) and you'll just have to ESCAPE by yourself, leaving the rest behind in their screaming agony?
- 8 different endings
- dynamic fire propagating system
- dynamic level destruction! wow!
- totally unrealistic model of firefighting
- ... and more!
Made with Unity3D, some super simple models in Maya, some sounds recorded on a Singstar USB mic + Audacity, and some simple textures in Photoshop.
WASD to move, SPACEBAR to jump.
MOUSE to look, LEFT-CLICK to do stuff.
>>> You're the type of guy who starts fires, just so you can save people from them and be a hero. First you'll set your Fire Bomb, then you'll rescue your Victims. Maybe your plan will go awry (it probably will) and you'll just have to ESCAPE by yourself, leaving the rest behind in their screaming agony?
- 8 different endings
- dynamic fire propagating system
- dynamic level destruction! wow!
- totally unrealistic model of firefighting
- ... and more!
Made with Unity3D, some super simple models in Maya, some sounds recorded on a Singstar USB mic + Audacity, and some simple textures in Photoshop.
| Web (Unity, 371 kb) | http://dl.dropbox.com/u/19887116/unity_fuhfuhfire/WebPlayer.html |
| Source (.zip, 13.7 mb) | http://dl.dropbox.com/u/19887116/unity_fuhfuhfire/source/unity_escape.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4369 |
Ratings
| Coolness | 1% | 311 |
| Overall | 3.05 | 193 |
| Audio | 2.95 | 109 |
| Community | 2.44 | 249 |
| Fun | 2.62 | 259 |
| Graphics | 3.11 | 167 |
| Humor | 2.67 | 96 |
| Innovation | 3.55 | 79 |
| Theme | 3.58 | 81 |
Also, you forgot to mention "hulk-like-super-jump" in the features :-)
My one big critique would be that everything you did could have been done on a level twice as small, by spreading it all out so much (in my opinion) the atmosphere I described above tends to dissipate a bit and isn't as effective. What that did for me, atleast, is not make it as exciting to be running around, putting out fire and getting victims to the exit; I'm sure if the gamefield was smaller it would have been much more tense (just my opinion though).
Overall though great game and innovative concept!
Nice idea, though.
Also, you didn't really have to take on the role of a bad guy since the fire seemed to start by itself :) Would really like to see this developed more.