BombusaXX by DuSTman

[raw]
made by DuSTman for LD21 (-)
BombusaXX - by Daniel Horne


This is a clone of an old game that came with my Atari ST - Bombuzal

How to play
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The idea is to detonate all of the bombs on the level. Without killing yourself.
To detonate a bomb, you go to that square and press space to trigger the bomb - it will then fire when you leave the square.

There are three sizes of bomb - the smallest will destroy the tile they're on and set off any bombs in the surrounding squares
the medium size bomb will destroy adjacent squares as well, triggering any other bombs in a two-square radius.
the large bomb will destroy an area of 3 square radius (triggering secondary explosions in any other bombs in the 4 square radius circle)

Complicating matters, there are other types of tile
"Fragile" tiles can only be stepped on once and will disintegrate when you leave them.
"Ice" tiles, on which you cannot stop - if you enter a patch of ice tiles you'll skid all the way to the other end.
"slot" tiles, which allow you to move the bombs to other adjacent slotted tiles. (To do this, press "p" to pick up or drop the bomb).

Development
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BombusaXX was developed in c++ with Visual studio Express 10. Though I reused some window-and-opengl setup code from other projects of mine, there was no framework involved beyond that.

Graphics are done in the Gimp.

Didn't get around to doing sound.. It was on the todo list but I ran out of time.

Ratings

Coolness 0% 418
Overall 1.83 467
Audio 1.00 371
Community 1.00 529
Fun 1.75 444
Graphics 1.33 485
Humor 1.00 466
Innovation 2.08 405
Theme 1.36 497

Feedback

zazery
23. Aug 2011 · 22:14 UTC
The stretched ratio is really bugging me. Took me a bit to figure out the rules without reading your description first. Some visual feedback to see what happened would be nice, it's rather disorienting.
Rudy
24. Aug 2011 · 08:40 UTC
Game over is a bit unfair to restart at level 1, especially as the player is learning the rules.
tcstyle
24. Aug 2011 · 16:20 UTC
I think I didn't get it completely. Somehow the tile behaviour was quite unpredictable.
With better graphics, maybe more iconic to get the diferrences of tiles, this would be a far better game.
FireSlash
24. Aug 2011 · 21:18 UTC
had to read the desc for the rules, and even then its somewhat confusing. Lack of visual feedback further complicates issues. Interesting idea, just needs more time on the execution
Shigor
29. Aug 2011 · 17:08 UTC
Confusing, even after I've read the description, getting back from fail in second level back to first together with annoying and strangely working game over screen (sometimes it looped and showed I died game over all over) made me to abandon it. It could be interesting puzzle game but the execution is bad.
marudziik
02. Sep 2011 · 15:46 UTC
Restarting a game at level 1, especially a puzzle game, is a very bad idea. Other than that, it does behave like Bombuzal, but without funny graphics and animations.