BombusaXX by DuSTman
BombusaXX - by Daniel Horne
This is a clone of an old game that came with my Atari ST - Bombuzal
How to play
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The idea is to detonate all of the bombs on the level. Without killing yourself.
To detonate a bomb, you go to that square and press space to trigger the bomb - it will then fire when you leave the square.
There are three sizes of bomb - the smallest will destroy the tile they're on and set off any bombs in the surrounding squares
the medium size bomb will destroy adjacent squares as well, triggering any other bombs in a two-square radius.
the large bomb will destroy an area of 3 square radius (triggering secondary explosions in any other bombs in the 4 square radius circle)
Complicating matters, there are other types of tile
"Fragile" tiles can only be stepped on once and will disintegrate when you leave them.
"Ice" tiles, on which you cannot stop - if you enter a patch of ice tiles you'll skid all the way to the other end.
"slot" tiles, which allow you to move the bombs to other adjacent slotted tiles. (To do this, press "p" to pick up or drop the bomb).
Development
-----------
BombusaXX was developed in c++ with Visual studio Express 10. Though I reused some window-and-opengl setup code from other projects of mine, there was no framework involved beyond that.
Graphics are done in the Gimp.
Didn't get around to doing sound.. It was on the todo list but I ran out of time.
This is a clone of an old game that came with my Atari ST - Bombuzal
How to play
-----------
The idea is to detonate all of the bombs on the level. Without killing yourself.
To detonate a bomb, you go to that square and press space to trigger the bomb - it will then fire when you leave the square.
There are three sizes of bomb - the smallest will destroy the tile they're on and set off any bombs in the surrounding squares
the medium size bomb will destroy adjacent squares as well, triggering any other bombs in a two-square radius.
the large bomb will destroy an area of 3 square radius (triggering secondary explosions in any other bombs in the 4 square radius circle)
Complicating matters, there are other types of tile
"Fragile" tiles can only be stepped on once and will disintegrate when you leave them.
"Ice" tiles, on which you cannot stop - if you enter a patch of ice tiles you'll skid all the way to the other end.
"slot" tiles, which allow you to move the bombs to other adjacent slotted tiles. (To do this, press "p" to pick up or drop the bomb).
Development
-----------
BombusaXX was developed in c++ with Visual studio Express 10. Though I reused some window-and-opengl setup code from other projects of mine, there was no framework involved beyond that.
Graphics are done in the Gimp.
Didn't get around to doing sound.. It was on the todo list but I ran out of time.
Ratings
| Coolness | 0% | 418 |
| Overall | 1.83 | 467 |
| Audio | 1.00 | 371 |
| Community | 1.00 | 529 |
| Fun | 1.75 | 444 |
| Graphics | 1.33 | 485 |
| Humor | 1.00 | 466 |
| Innovation | 2.08 | 405 |
| Theme | 1.36 | 497 |
With better graphics, maybe more iconic to get the diferrences of tiles, this would be a far better game.