AWAYGET by mklee

[raw]
made by mklee for LD21 (-)
DESCRIPTION
Your buddy is making a break for it, but unfortunately he's not too fast or bright. Luckily he has a friendly sniper to help him out, you! Shoot goons, take out spotlights, and direct your friend to safety!

CONTROLS
Mouse to aim, left-click to shoot. Click on your friend to toggle his movement (stop/move). Click above him to jump.

OTHER NOTES
The game is just two levels so it's not a complete title honestly. Think of it like a bare prototype. :)

Made using Flashpunk, some bits from Flixel, FlashDeveloper, Photoshop (graphics), sfxr (sound).

Ratings

Coolness 0% 418
Overall 3.17 153
Audio 2.15 251
Community 1.83 389
Fun 2.90 169
Graphics 3.20 149
Humor 1.90 237
Innovation 3.07 178
Theme 3.43 116

Feedback

Lattyware
22. Aug 2011 · 18:04 UTC
Seems good, but it's not very clear you are meant to shoot out the lights.
Winterblood
22. Aug 2011 · 21:24 UTC
Really enjoyed this. Love shooting the lights out. Slightly irritating that baddies can spawn right on top of the escapee sometimes, and very annoying that you have to replay level 1 every time you fail level 2. Wouldn't mind so much
Meedoc
22. Aug 2011 · 22:09 UTC
Nice idea! Need more level and others gameplay elements but it's a good start!
foobaz
23. Aug 2011 · 01:12 UTC
Restarting level 1 is a bit annoying. Its also not clear when a goon will spawn from a building.

But overall, it was an enjoyable game.
Arron Fowler
23. Aug 2011 · 14:52 UTC
I do not get the lights, I liked shooting them regardless. Nicely put together.
ratking
23. Aug 2011 · 15:54 UTC
Bravo, nice game! Wish it would become faster over the time, and there would be some background music, but as a whole a nice and complete game!
PaulWagener
23. Aug 2011 · 16:43 UTC
Very nice, like the art style.
Hangedman
24. Aug 2011 · 19:36 UTC
Cool little game, nice little graphics, has some good potential! A little too easy, but with some work and variety this could be very cool
TyrusPeace
24. Aug 2011 · 19:49 UTC
Cool idea for a game and neat gameplay, but I wasn't a fan of how the second level's super hard just because of enemies spawning out of the building at (so far as I can tell) unpredictable times.

I can see this concept being expanded on pretty effectively. More hazards/objects to shoot, reasons to jump, etc. Nice work.
Dark Acre Jack
24. Aug 2011 · 22:34 UTC
Short and sweet. Suggestions for "full" version: shooting the moon and the car as Easter eggs, maybe they blow up or something.
voxel
25. Aug 2011 · 04:25 UTC
Enjoyed this one a lot. Glad you didnt put big signs up saying shoot the lights. Only annoyance was enemies spawning into the escapee, couldnt work out a way to stop that from happening with my gun
matthias_zarzecki
25. Aug 2011 · 10:44 UTC
Nice work! Reminds of the classic terminator-2-shooter.
hamster_mk_4
26. Aug 2011 · 06:26 UTC
Good concept, but I agree with foobaz about having to restart at level 1 all the time. Particularly since the goons can spawn right on top of your friend's path in level 2.
Shigor
26. Aug 2011 · 06:52 UTC
I started to write a comment about bug with buddy stuck in the light and then I noticed first comment... It's morning, I'm just drinking my first coffee so my brain doesn't work much yet, but anyway this really needs to be told to player.
Doft
28. Aug 2011 · 05:28 UTC
Goons spawning on top of your friend ruinned the game for me.
Andrew
29. Aug 2011 · 08:19 UTC
My friend went past a building just when a monster came out :(
Rudy
29. Aug 2011 · 14:32 UTC
Not bad, but art is a little too minimalistic. Contrast is nice though. Enemies shouldn't spawn right on the character though. Shooting sound and screen blink gets annoying fast. Gameplay is simple and a few more mechanics would be nice. Would love to shoot out more things than just lights. Would also like a better story connection with the character.