Left Behind by Jimjam
You've been left behind. Try to catch up with the flock before they get too far.
You'll need lots of energy to reach the others. Eat fish to regain energy and avoid oncoming birds to make sure you don't get left behind.
Controls:
Tap/hold space - Ascend
A/Left - Glide left
D/Right - Glide right
S/Down - Swoop
You'll need lots of energy to reach the others. Eat fish to regain energy and avoid oncoming birds to make sure you don't get left behind.
Controls:
Tap/hold space - Ascend
A/Left - Glide left
D/Right - Glide right
S/Down - Swoop
| Web | http://jemsmith.co.za/ld22 |
| Source | http://jemsmith.co.za/ld22/leftbehind_source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3643 |
Ratings
| Coolness | 46% | 262 |
| Overall | 2.63 | 377 |
| Audio | 1.00 | 594 |
| Community | 2.33 | 404 |
| Fun | 2.13 | 448 |
| Graphics | 3.06 | 202 |
| Humor | 1.56 | 452 |
| Innovation | 3.06 | 145 |
| Mood | 2.86 | 184 |
| Theme | 3.56 | 76 |
As before, I had the same old problems with getting sound in the game, which is a great pity.
FrankieSmileShow, the angler fish/Cloverfield monster ripoff (TM) turns up if you go too deep, but you also lose if you run out of O2 (the blue bar). Running out of stamina doesn't do anything except slow you down, which prevents you from reaching your flock, which in turn will cause you to lose. I probably should've mentioned that.
Ta for the comment!
It'd be great if you could fix up the controls and maybe add some other mechanics... like wind currents that carry you or obstacles or something... and maybe fishes that you can munch on (thus triggering the angler fish revenge cycle.)
I've had this idea for flight mechanics for a while now, being more or less based on an ooooold game called Ugh! (http://en.wikipedia.org/wiki/Ugh!) in which there was a sort of hover/glide mechanic for controlling a prehistoric taxi. Give it a play - it has a fairly uncommon feel to the gliding/flying. What I wanted with the bird was to have the player have to balance falling and flapping up to kind of create a glide (not sure if that makes sense), but somewhere along the line it just became straightforward 2d movement marred by the wrong kind of controls.
Also, in a game like Ugh! there are all kinds of reference points in the view to tell you where your flying craft is - in fact, if I remember, there was no camera panning. In my game, even with the addition of the clouds and mountains in the BG, it still feels a little disorientating, and difficult to tell exactly how fast the bird is moving.
@Black Ships: The air current thing was actually a planned feature initally, but I knew quite early on I wouldn't get to it sadly. I also appreciate that my interpretation of seagulls has raised the bar, but I don't think it's quite as important a contribution as the knowledge that even a small quantity of fresh seagull blood has enough cooling power to cool a spaceship entering Earth's atmosphere.