kuudou by summaky
Kuudou is an exploration game in which players should guide a "lone lorn creetur" around a huge, empty and extremely dark cave. Somehow the creature has developed the ability to make her own body glow, but it is not enough to see far off in the distance. Fortunately, the cave is not so empty as would seem a priory. There are some critters lurking in the dark, and they have very, very bright eyes.
Using the eyes of the critters wandering around each stage, it is possible to make a mental map of where are the platforms and jump around to the exit. All the levels are doable with that can be seen and what can be inferred by the position of every creature or by jumping around the area. Some of the jumps require almost pixel-perfect collision that, together with the already frustrating environment, make the experience a little less enjoyable than what I wanted.
Please don't mind the name and the fake Japanese characters on the title screen. In the README there is the reason behind it all, for these that are interested.
Kuudou is made in C++ using the SDL and SDL_mixer libraries. The sound effect (there is only one) was made with sfxr and the background music with its four notes was made with Schism Tracker and a royalty-free freeware sample.
Using the eyes of the critters wandering around each stage, it is possible to make a mental map of where are the platforms and jump around to the exit. All the levels are doable with that can be seen and what can be inferred by the position of every creature or by jumping around the area. Some of the jumps require almost pixel-perfect collision that, together with the already frustrating environment, make the experience a little less enjoyable than what I wanted.
Please don't mind the name and the fake Japanese characters on the title screen. In the README there is the reason behind it all, for these that are interested.
Kuudou is made in C++ using the SDL and SDL_mixer libraries. The sound effect (there is only one) was made with sfxr and the background music with its four notes was made with Schism Tracker and a royalty-free freeware sample.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.23 | 118 |
| Audio | 2.64 | 211 |
| Community | 2.48 | 346 |
| Fun | 3.10 | 102 |
| Graphics | 2.95 | 236 |
| Humor | 1.39 | 538 |
| Innovation | 3.20 | 108 |
| Mood | 3.44 | 63 |
| Theme | 3.48 | 94 |
Anyway I liked the mood
Could be longer.
Thanks for rating so many games too!
I read your read me and was suprised how self deprecating you are. The pixel perfect jumping is fine, as Caranha said, the levels are so short that dieing isn't frustrating at all. I like the name and I like the character animation, the music is fantastic.
I agree with Hempuli, the later levels do tend to trick the player which is great. Not knowing which critters to trust and their indifference to you works well with the theme. Overall I think this game feels complete.
That said, the level design could be refined to explore the concept more concretely so that each level is some new manifestation of that mechanics possibilities.
Well done.
It's a little too easy to resort to trial and error gameplay though.