Transformagician by HuvaaKoodia
- - Goal - -
Avoid detection and reach the magic portal.
Shapeshift into harmless objects to fool your enemies, but beware: each monster has a soft spot for one type of item, which they will sometimes investigate.
- - Controls - -
Movement: WASD or Arrows
Activate/cancel shapeshifting: 1,2,3 or LMB, MMB, RMB
- - Developer's comments - -
The 72H build is up. Improvements are listed in the version log.
Any comments are welcome!
Known bugs:
Middle mouse button does not work properly in the embedded web version, consider the standalone web build instead.
- - Credits - -
Programming:
Huvaakoodia
Graphics:
Ranquil - Markus Ranki
Audio:
On-Jin (on-jin.com)
Presence of Music (presence-of-music.com)
- - Version Log - -
V0.9, 48H build - 18.04.2016 3.50
V1.0, 72H build - 19.04.2016 1.50
- Improved graphics
- Ending cinematic
- Sound effects
- Tweaked difficulty
V1.0.1 - 23.04.2016 0.25
- Web build performance improvements
- Fixed wall normal map glitch
- Decreased player movement speed a bit
Avoid detection and reach the magic portal.
Shapeshift into harmless objects to fool your enemies, but beware: each monster has a soft spot for one type of item, which they will sometimes investigate.
- - Controls - -
Movement: WASD or Arrows
Activate/cancel shapeshifting: 1,2,3 or LMB, MMB, RMB
- - Developer's comments - -
The 72H build is up. Improvements are listed in the version log.
Any comments are welcome!
Known bugs:
Middle mouse button does not work properly in the embedded web version, consider the standalone web build instead.
- - Credits - -
Programming:
Huvaakoodia
Graphics:
Ranquil - Markus Ranki
Audio:
On-Jin (on-jin.com)
Presence of Music (presence-of-music.com)
- - Version Log - -
V0.9, 48H build - 18.04.2016 3.50
V1.0, 72H build - 19.04.2016 1.50
- Improved graphics
- Ending cinematic
- Sound effects
- Tweaked difficulty
V1.0.1 - 23.04.2016 0.25
- Web build performance improvements
- Fixed wall normal map glitch
- Decreased player movement speed a bit
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.42 | 364 |
| Fun(Jam) | 2.98 | 662 |
| Graphics(Jam) | 3.67 | 356 |
| Humor(Jam) | 2.33 | 598 |
| Innovation(Jam) | 2.98 | 599 |
| Mood(Jam) | 3.63 | 181 |
| Theme(Jam) | 3.64 | 308 |
I would have liked the selector UI to have stayed on the screen so it was always ready to go.
Fun!
However, it's not that useful. The enemies move slowly around the map, so it's annoying to wait for them to pass by and form an opening, (and other type of enemy can walk up and eat you =P), and once the enemies see you, you can't really pull it off.
There's a balance to be struck, and it's not an easy one to strike. I commend you for the effort you put into this.
Well done!
Nice work!
There was a surprisingly level of depth to the dynamics. You could tease a lot of out of these mechanics with more time to iterate on level design. :D
The transformation delay also adds a lot of difficulty...
Really like the art style :)
Great job.
Still, nice work!
Sadly the gameplay is lacking, beat the whole game without ever using shifting ability properly. Definitely has a potential though, so keep it up!
Very good looking graphics and eerie atmosphere, nice work!
I've made a short let's play video if you want to check it out: https://www.youtube.com/watch?v=68xbKZiPWsE
anyways, cool sprites and gamelplay.. u made it interestingly challenging xD a solid entry
Great job!
Had a hard time fooling some mobs, but I had lots of fun playing it! Controls work nicely, are pretty responsive and the game has some great mood, thanks to the setting!
Cheers! :D