The Long Night by Husky
# How to play
The game controlled by mouse left click, there are three bars (X, Y, R) for controlling the items' shapes, once the items matching the shadow on the center of the frame, then the puzzle solved.
# Engines, and tools
HaxeFlixel
Aseprite
Music created by the magical https://www.jukedeck.com
# Chit chat
I'd like to make more difference to the games of similar ideas, like "Blueprint", but I had no ideas how to improve it more.
So I tried to intense some story or mood elements, I "rolled" the music for hundred times, and I draw more images this time, after about 8 hours for making the game core, I've spend the remaining time on drawing stuff.
This is my first time using jukedeck.com to create music, it's definitely much better than Autotracker, give it a try! you won't regret it.
Well, hope you like this game :).
The game controlled by mouse left click, there are three bars (X, Y, R) for controlling the items' shapes, once the items matching the shadow on the center of the frame, then the puzzle solved.
# Engines, and tools
HaxeFlixel
Aseprite
Music created by the magical https://www.jukedeck.com
# Chit chat
I'd like to make more difference to the games of similar ideas, like "Blueprint", but I had no ideas how to improve it more.
So I tried to intense some story or mood elements, I "rolled" the music for hundred times, and I draw more images this time, after about 8 hours for making the game core, I've spend the remaining time on drawing stuff.
This is my first time using jukedeck.com to create music, it's definitely much better than Autotracker, give it a try! you won't regret it.
Well, hope you like this game :).
| Web (Flash, Game Jolt) | http://gamejolt.com/games/the-long-night/141453 |
| Web (Html5, but not recommended) | https://dl.dropboxusercontent.com/u/59758578/LudumDare/LD35/html5/index.html |
| Windows (Neko) | https://dl.dropboxusercontent.com/u/59758578/LudumDare/LD35/neko.zip |
| Itch.io | https://kgs0142.itch.io/the-long-night |
| Source | https://github.com/kgs0142/Ludum-Dare/tree/master/LD35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17464 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.46 | 250 |
| Audio | 3.64 | 88 |
| Fun | 3.15 | 452 |
| Graphics | 3.46 | 279 |
| Innovation | 3.92 | 68 |
| Mood | 3.94 | 33 |
| Theme | 3.95 | 99 |
I really like the storytelling and the atmosphere. One thing I could suggest though, is that it's difficult to see the shape being manipulated a lot of the time (both in the viewport and against the background).
Really good work, and it's nice to see another dev pushing the boundaries of what's possible with HaxeFlixel. :)
Difficuly varied greatly from item to item but was left strangely engaged and intrigued enough to at least try and solve each, so kudos on that :)
One criticism:
It was a bit too "slippery" at times with the mouse and it went out of one slider bounds onto the other one (ie from X to Y etc).
Maybe a "constraint" to one specific slider as long as mouse button is kept down to prevent this could help.
As a note:
Putting the body in the "purse" at some point was a bit creepy :)
but i didnt like the gameplay much, moving nobs to fit shapes. maybe its just me. your other games are nice too.
The soundtrack really sets the mood.
Overall, pretty nice!
Hope you had a fun LD experience =)
Great job!
The mood and audio is also fantastic! I'm a little torn about the graphics - on the one hand, your compositions can be a little difficult to make out, but on the other, this fits really well with the idea of confusing/obfuscated shapes, and shifting them to reveal something clearer. Not sure if this was intentional, but it works well I think.
Great entry!
It's really helpful, I can't notice that I can make some details better without your feedback.
I appreciate it, it means a lot to me :D
Keyboard controls for the sliders might have been preferred by some as sometimes I found it slightly difficult to get the sliders exactly to where I wanted them xD
Great work, good luck!
I will rate your games back, and try to make some comments as well, but my English is poor, if I can't describe what I thought clearly, I will let the comment blank, sorry about this.
But I'd definitely rate your games, thanks again!
My comments:
- The color palette made it difficult to see some shadows.
- The controls (X, Y, R) were a little too sensitive.
A little fine-tuning and you'd make this an excellent game.