Lonely Planet by nddrylliog
Lonely Planet is a platformer where you have to feed a planet with baddies until it lets you escape in your small rocket ship. Levels of increasing difficulty give you excuses to jam at your keyboard in a desperate attempt not to get crunched into bloody pieces by the flock of baddies. You'll have no choice but to ride them if you want to attain the high places where you rocket ship might have hidden!
=============
Game controls
=============
Left/Right arrow = walk
Space = jump
Backspace = try a level again
=====================
Level editor controls
=====================
F12 = switch editor mode on/off
---------------
In idle mode
---------------
F1 = load level (esc to cancel, enter to confirm)
F2 = save level
F3 = rename level
F4 = change minimum kills to win
F5 = change welcome message
F6 = change win message
F7 = change next level (enter "" for last level)
----------------
In drop mode
----------------
Left/right arrow cycle between droppables
Right click also cycles between droppables
Left click drops
Start and end points are unique, you can drag them around as
you want (useful for end point to position the rocket ship right)
Vacuums are oriented, click to position, hold and drag to rotate
it the way you want.
Swarms can be sized however you want, click to position, hold and
drag to change the radius however you want.
In decor mode, use 'F1' to choose your own svg file. There's no way
to move a decor once dropped, sorry (we had to edit json files by hand,
it's pretty cool)
===================
Config file
===================
You can adjust the resolution with screenX/screenY,
and change the initial level (see comments) in alone.config
=============
Game controls
=============
Left/Right arrow = walk
Space = jump
Backspace = try a level again
=====================
Level editor controls
=====================
F12 = switch editor mode on/off
---------------
In idle mode
---------------
F1 = load level (esc to cancel, enter to confirm)
F2 = save level
F3 = rename level
F4 = change minimum kills to win
F5 = change welcome message
F6 = change win message
F7 = change next level (enter "
----------------
In drop mode
----------------
Left/right arrow cycle between droppables
Right click also cycles between droppables
Left click drops
Start and end points are unique, you can drag them around as
you want (useful for end point to position the rocket ship right)
Vacuums are oriented, click to position, hold and drag to rotate
it the way you want.
Swarms can be sized however you want, click to position, hold and
drag to change the radius however you want.
In decor mode, use 'F1' to choose your own svg file. There's no way
to move a decor once dropped, sorry (we had to edit json files by hand,
it's pretty cool)
===================
Config file
===================
You can adjust the resolution with screenX/screenY,
and change the initial level (see comments) in alone.config
Ratings
| Coolness | 22% | 533 |
| Overall(Jam) | 2.67 | 77 |
| Audio(Jam) | 1.00 | 141 |
| Community | 3.38 | 60 |
| Fun(Jam) | 2.42 | 75 |
| Graphics(Jam) | 3.25 | 53 |
| Humor(Jam) | 2.30 | 51 |
| Innovation(Jam) | 3.25 | 22 |
| Mood(Jam) | 2.00 | 97 |
| Theme(Jam) | 1.82 | 146 |
Super neat concept, and interesting graphical style :) I played for a bit but kept clipping out of the level and dying on the "first real mission, don't disappoint". Fun though!
I swear it's possible to play through all levels and win tho :) Several friends of mine did. Thanks for the review!
./alone: error while loading shared libraries: librsvg-2.so.2: cannot open shared object file: No such file or directory
But I have librsvg2-2 installed.
"alone" seems to need a 32Bit version.
Could you please also provide a 64Bit of "alone"?
(Just to lazy to compile by myself :D)
+1 for having a Linux build.
I think you have a collection of good ideas in this game: Attracting enemies to traps/player becomes invisible when idle/the general idea of a hungry planet.
I found a few quirks in the game though:
1- in many places, it was possible to glitch through the walls of the levels and fall into "crazyworld"
2- It was a bit hard to tell when you could and when you couldn't go through the green vents.
3- The collision detection is still a bit wonky, it was really hard to navigate the platforms even in the first "true" level.
Add some sounds, animations and balancing, and you will have a great game based on these ideas you have!
@caranha No problem, thanks a lot for testing! Indeed, collision detection is way glitchy. If you look at the level editor videos, you'll find out pretty quickly why :) (Invisible rectangular platforms). That's one of the thing I had to rush through to get a full game working in 72h. Hopefully better next time! As for 2- it's fun that you tried! I'm pretty sure you're not supposed to go through any of these, but the fact that you tried makes me think that it's an interesting gameplay idea :)
@zlomorti Thanks a lot for testing! I also wish we had time for animation, SFX and music. As it turns out, doing an LD entry in ooc meant testing a whole new software stack I have been creating myself (as opposed to going for Flash/Unity3D/GameMaker/whatever) and that meant less time to spend on the actual game. A decision I do not regret, since I'll have more time to prepare the tech for the next Ludum Dare, now that I know it's possible :) Thanks for the review!
[Fri Jan 6 13:46:34 2012] [INFO] [Input] Input system initialized
[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/health.svg (size 23x23)
[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/score.svg (size 23x23)
[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/bloodScreen.svg (size 1920x1080)
[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/kitten_wShadow.svg (size 784x636)
[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded png asset assets/png/titleScreenBg.png (1920x1080)
[Fri Jan 6 13:46:34 2012] [DEBUG] [LevelLoader] Loading json assets/levels/tutorial1.json!
[LexingError]: Unknown token:
[backtrace]
./alone64[0x428057]
./alone64[0x428471]
./alone64[0x4283bf]
./alone64[0x428502]
./alone64[0x43e2a7]
./alone64[0x43d0ca]
./alone64[0x43d41a]
./alone64[0x43c51d]
./alone64[0x43d505]
./alone64[0x43e75b]
./alone64[0x43be37]
./alone64[0x411f90]
./alone64[0x412b2b]
./alone64[0x411bf5]
./alone64[0x411c64]
./alone64[0x411b04]
./alone64[0x411cc9]
./alone64[0x404266]
/lib/libc.so.6(__libc_start_main+0xed)[0x7fb690e9f38d]
./alone64[0x403f39]
Aborted
...I started compiling 32-bit libraries to try the 32-bit version, but it got really crazy and I ended up at lib32-avahi, which wouldn't install because of some conflict (with my 64-bit Avahi, I guess) and I gave up.