Alone With Myself in a Box by Aaron
Concept:
"You're in a box, which you escape from by destroying the walls. Completing a level creates a copy of yourself with your current stats, a Shadow Link, that follows you to all future levels. Unfortunately, he dislikes how you smell and wants you to go away. Being unable to speak, his only way of expressing his feelings is to shoot you in the face."
Controls:
WASD - Movement.
Mouse - Aim and shoot.
E - Swap through weapons.
R - Deletes your local save file (to start a new game).
Tools:
AS3/Flash/Flixel @ FlashDevelop (code).
Paint.NET (art).
Musagi (music).
Rant:
2nd Ludum Dare finished. Woot. ^__^ Yay for Flixel. After spending the last 3 hours of the Dare attempting to compose music, I was reminded how terrible I am with it and ended up keeping the music from my first day build--parts of which are drum samples from DrPetter, if it sounds a bit familiar. All in all, this LD was another ridiculously awesome, fun, and enlightening experience.
Attached background mp3 to go with the screen shots: http://dl.dropbox.com/u/43348544/bgbeat.mp3
Hope you guys enjoy the final product as much as I enjoyed making it. Cheers! :D
edit: The updated post compo version is not meant to be judged! It was worked on for ~a week after the Dare finished as I continued developing the game for funsies and uses music from my actually musically talented friends. Posted in case you enjoyed the original and wanted to see what happens if you leave a kid with lots of awesome feedback.
"You're in a box, which you escape from by destroying the walls. Completing a level creates a copy of yourself with your current stats, a Shadow Link, that follows you to all future levels. Unfortunately, he dislikes how you smell and wants you to go away. Being unable to speak, his only way of expressing his feelings is to shoot you in the face."
Controls:
WASD - Movement.
Mouse - Aim and shoot.
E - Swap through weapons.
R - Deletes your local save file (to start a new game).
Tools:
AS3/Flash/Flixel @ FlashDevelop (code).
Paint.NET (art).
Musagi (music).
Rant:
2nd Ludum Dare finished. Woot. ^__^ Yay for Flixel. After spending the last 3 hours of the Dare attempting to compose music, I was reminded how terrible I am with it and ended up keeping the music from my first day build--parts of which are drum samples from DrPetter, if it sounds a bit familiar. All in all, this LD was another ridiculously awesome, fun, and enlightening experience.
Attached background mp3 to go with the screen shots: http://dl.dropbox.com/u/43348544/bgbeat.mp3
Hope you guys enjoy the final product as much as I enjoyed making it. Cheers! :D
edit: The updated post compo version is not meant to be judged! It was worked on for ~a week after the Dare finished as I continued developing the game for funsies and uses music from my actually musically talented friends. Posted in case you enjoyed the original and wanted to see what happens if you leave a kid with lots of awesome feedback.
| Web (Flash) | http://dl.dropbox.com/u/43348544/LudumDare22.swf |
| Post Compo Version | http://dl.dropbox.com/u/43348544/N36.swf |
| Source | http://dl.dropbox.com/u/43348544/Dare22.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7118 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 138 |
| Audio | 2.79 | 186 |
| Community | 2.77 | 237 |
| Fun | 3.09 | 103 |
| Graphics | 2.98 | 233 |
| Humor | 2.56 | 130 |
| Innovation | 2.80 | 210 |
| Mood | 2.14 | 407 |
| Theme | 1.98 | 587 |
The graphics and musc were great, but it would help a lot of there was some marker indicating which of the sprites you're controlling (just the bullet color isn't enough)
It gets pretty tough pretty quickly (level 4 was crazy), but it is action RPG progression based gameplay at its purest.
It is a great example of why Ludum Dare is so awesome, filled with enjoyable yet minimalist gameplay, loaded with brilliant industry related humor, and some rockin' tunes.
Definitely one of the better games I've stumbled across so far; Give yourself a cookie.
I loved the fact that there was even a tutorial level.
The whole scene + sounds created a very agreeable mood. Congratulations. Hope you get a good final score!
PS- We also used flixel in our entry game but we had a lot of trouble with it. Glad to see that it worked for you!
I played this game for WAYYYY too long.
This is fun as crap, even if it is a little broken. I don't feel the theme connection all that much, but this is something that you should DEFINITELY keep working on! Being able to click on the weapon you want while IN the level would also be nice. Being able to increase FIRE RATE would be great, too. This is goooood stuff, so CONGRATS! OH... and all the little sayings and references... HILARIOUS!!! WALRUS BUTT
It would be nice to be able to autofire by holding down the mouse button. Having to click so much is annoying. And I would have much preferred to use the number keys to change weapons, rather than pressing 'e' to cycle (in fact I kept trying to use the numbers to change weapons the whole time I was playing, and then had to think for a moment about which button I was supposed to be pressing).
It was fun beneath the complaints, though, and I liked the weapon names. Could have done with some sound effects to go with the music.
I played up to level 5 (I think), tried it once, then quit. I only got that far by mining all the walls in most of the previous levels for money (see above).
Also, sometimes when your score is really high, the number will wrap down to a new line and overlap with your HP.