One Man Alone in the Darkness by Cleggy

[raw]
made by Cleggy for LD22 (COMPO)
One Man Alone in the Darkness (OMAD) is an action / survival / arcade / Slash 'em Up game where you play as a man trapped underground.

The aim of the game is to survive against the monsters and level up to unlock all 5 swords.

The game uses Adobe Flash as a platform.

Timelapse video: http://www.youtube.com/watch?v=DWThOd09lDI

Software Used:
Flash CS4 Professional (with ActionScript 2.0) - general development and animation;
Wally - floor texture;
ASEprite - sprites;
Paint.NET - general image manipulation.

One or two code snippets (such as those used to make objects rotate) were taken from some of my older projects.

The .swf can be used to upload to websites - feel free to upload to your website - just please give credit to me.

I would recommend using the Web version, as it is the most likely to work, and you should be playing the game in quite a small amount of time.
Platform specific versions should work, but they are quite large.
Use the .swf version if neither of the above work. Most web browsers with Flash Player installed are likely to run it.

The source is going to be quite hard to understand as it is very unorganised. As far as I am aware, Flash CS4 Professional or higher is required to open it - but you may be able to open it with other software.

Ratings

Coolness 46% 262
Overall 2.74 319
Audio 2.06 390
Community 2.55 318
Fun 2.32 365
Graphics 2.58 354
Humor 1.25 587
Innovation 1.61 637
Mood 1.89 493
Theme 2.58 376

Feedback

pythong
19. Dec 2011 路 18:07 UTC
Nicely done. This is the first game from what I rated so far that I liked somehow. Got 122
More items/weapons would have been nice. Like a bazooka to kill the quick bulls
Lythom
19. Dec 2011 路 19:01 UTC
THe game is not very innovative and is a very common approach to the theme, but it is complete, stable, and enjoyable.
Congrats =)
Sanguine
20. Dec 2011 路 08:44 UTC
The graphics are nice, but I thought the game was somewhat easy.
馃帳 Cleggy
20. Dec 2011 路 15:11 UTC
Thank you for the constructive criticism, if I was to improve the game I probably would have made it a little more balanced and I would've added more enemies, items, improved graphics, etc. (Maybe some form of projectile weapon as well).
kato9
20. Dec 2011 路 19:19 UTC
Pretty solid game. I wish the sword swing was more of a semi-circle than the tiny slice of pie it is now, as it is a bit annoying how close you need to be to the enemies to hit them. It gets repetitive but overall I had fun, and would play again if there was more variety to it.
joekinley
21. Dec 2011 路 13:19 UTC
I like that you made a timelapse.
Also I like the graphics of your game. Kudos to that.

Other than that, the game is really hard to play on a notebook. The control scheme with involving a mouse really is hard for every notebook user out there. And I bet there are some of them out there. Also the weird keyboard control was weird. I guess it is optimized to use with the mouse though, but I like it more when up is forwards, and down is backwards. Left and right could have been turning, so there would have been no use for mouse =)

Mood / Fun / Theme wise could be better.

Still nice game you made there.
mes
22. Dec 2011 路 05:41 UTC
i like the red-eyed enemy. scored 121--curse you pythong!!
summaky
26. Dec 2011 路 18:49 UTC
I concur with joekinley: it is very hard to play this game in a laptop/notebook; the controls aren't very well thought for them. Thus I couldn't stand more than 5 minutes of play. Sorry.
馃帳 Cleggy
29. Dec 2011 路 18:13 UTC
If I was to spend more time developing this game now, I would address the issues for notebook players by adding a "switch" on the menu screen, and probably using the control scheme joekinley suggested.
To make the game more fun I would consider adding a powerup system, or an ingame point based leveling system.

Thanks for the constructive criticism, I will keep the points that you have given in mind in any future projects.
Veralos
10. Jan 2012 路 01:22 UTC
Good game. My score was 201. The graphics are great, though the ground being less pixellated than everything else is odd, yet it still looks nice.

The gameplay is fun, but it gets repetitive after a while. Like you said, powerups would help, and I think there should be more variety between monsters. They seemed to all be the same with different looks to me. Maybe some could shoot or something.

The controls weren't too problematic for me, but it would be nice to have an option to use WASD instead of the directional keys.