One Man Alone in the Darkness by Cleggy
One Man Alone in the Darkness (OMAD) is an action / survival / arcade / Slash 'em Up game where you play as a man trapped underground.
The aim of the game is to survive against the monsters and level up to unlock all 5 swords.
The game uses Adobe Flash as a platform.
Timelapse video: http://www.youtube.com/watch?v=DWThOd09lDI
Software Used:
Flash CS4 Professional (with ActionScript 2.0) - general development and animation;
Wally - floor texture;
ASEprite - sprites;
Paint.NET - general image manipulation.
One or two code snippets (such as those used to make objects rotate) were taken from some of my older projects.
The .swf can be used to upload to websites - feel free to upload to your website - just please give credit to me.
I would recommend using the Web version, as it is the most likely to work, and you should be playing the game in quite a small amount of time.
Platform specific versions should work, but they are quite large.
Use the .swf version if neither of the above work. Most web browsers with Flash Player installed are likely to run it.
The source is going to be quite hard to understand as it is very unorganised. As far as I am aware, Flash CS4 Professional or higher is required to open it - but you may be able to open it with other software.
The aim of the game is to survive against the monsters and level up to unlock all 5 swords.
The game uses Adobe Flash as a platform.
Timelapse video: http://www.youtube.com/watch?v=DWThOd09lDI
Software Used:
Flash CS4 Professional (with ActionScript 2.0) - general development and animation;
Wally - floor texture;
ASEprite - sprites;
Paint.NET - general image manipulation.
One or two code snippets (such as those used to make objects rotate) were taken from some of my older projects.
The .swf can be used to upload to websites - feel free to upload to your website - just please give credit to me.
I would recommend using the Web version, as it is the most likely to work, and you should be playing the game in quite a small amount of time.
Platform specific versions should work, but they are quite large.
Use the .swf version if neither of the above work. Most web browsers with Flash Player installed are likely to run it.
The source is going to be quite hard to understand as it is very unorganised. As far as I am aware, Flash CS4 Professional or higher is required to open it - but you may be able to open it with other software.
Ratings
| Coolness | 46% | 262 |
| Overall | 2.74 | 319 |
| Audio | 2.06 | 390 |
| Community | 2.55 | 318 |
| Fun | 2.32 | 365 |
| Graphics | 2.58 | 354 |
| Humor | 1.25 | 587 |
| Innovation | 1.61 | 637 |
| Mood | 1.89 | 493 |
| Theme | 2.58 | 376 |
More items/weapons would have been nice. Like a bazooka to kill the quick bulls
Congrats =)
Also I like the graphics of your game. Kudos to that.
Other than that, the game is really hard to play on a notebook. The control scheme with involving a mouse really is hard for every notebook user out there. And I bet there are some of them out there. Also the weird keyboard control was weird. I guess it is optimized to use with the mouse though, but I like it more when up is forwards, and down is backwards. Left and right could have been turning, so there would have been no use for mouse =)
Mood / Fun / Theme wise could be better.
Still nice game you made there.
To make the game more fun I would consider adding a powerup system, or an ingame point based leveling system.
Thanks for the constructive criticism, I will keep the points that you have given in mind in any future projects.
The gameplay is fun, but it gets repetitive after a while. Like you said, powerups would help, and I think there should be more variety between monsters. They seemed to all be the same with different looks to me. Maybe some could shoot or something.
The controls weren't too problematic for me, but it would be nice to have an option to use WASD instead of the directional keys.