Best Friend by TestSubject06
Move with the arrow keys, mute music with M.
*Source requires Flixel2.55 and Flixel Power Tools 1.9 to compile(FPT for the .mod player)
There are two endings! One ending is obvious the other, not so much...
*Source requires Flixel2.55 and Flixel Power Tools 1.9 to compile(FPT for the .mod player)
There are two endings! One ending is obvious the other, not so much...
Ratings
| Coolness | 35% | 376 |
| Overall | 3.33 | 84 |
| Audio | 3.00 | 118 |
| Community | 3.03 | 127 |
| Fun | 2.85 | 159 |
| Graphics | 3.05 | 205 |
| Humor | 3.23 | 51 |
| Innovation | 2.63 | 270 |
| Mood | 3.16 | 119 |
| Theme | 3.65 | 57 |
The doggy is so happy in that one ending...
I got both endings
Great endings! They made me genuinely feel bad for whoever was left behind! Graphics are nice too.
There's not much here that I haven't seen before, but this reminds me that I should resort to the "multiple endings" thing some time.
I quite like how the theme wasn't played completely straight, as that could potentially result in something *quite* boring.
Speaking of boring, those corridors could be a bit shorter.
The graphics look quite good and I've gone and given you 5 stars even though there's a few sloppy things you've done (that dirt sure stands out as a bunch of individual tiles, doesn't it? something to note for next time).
Audiowise, that second piece of music was a bit short to be quite honest. But the music sounded fairly good and you definitely made sound happen when it should have.
Humourwise, I was quite amused at the dog ending :D
On the other hand, you did capture the mood fairly well in terms of endings.
Communitywise, I would suggest more screenshots + beta posts, but yeah.
I think this is a great use of the theme, most games I've seen seem to be just showing someone that's alone or lonely, but yours starts with multiple characters that *end up* alone, rather than starting alone.
AND WHY DO THE BLOCKS LAUGH AT ME WHATS SO FUNNY
Ending is gut-wrenching (i.e. good). Reminds me of the things you have to do with the in my game :-)
All right, a serious review. I got both endings btw, though it took me 3 tries. Spoilers below.
- The first music track was okay (definitely not great); the second track was quite poor IMO. However the fact that the music changes to a more somber track when you lose the dog, is a nice touch.
- It took me 3 tries because I didn't realize that putting the treasure/scroll onto the pedestal would mean letting the dog go free. The significance of this was unclear... obviously it's something I learned, and maybe that was your intention.
- My biggest criticism is that there really seems to be zero "gameplay" in the sense that the only interesting decisions are "do I go up, or right"? The one potentially interesting decision in the game is whether the dog lives or I do; but again, I'm not even aware of that decision until after the first playthrough. In other words it's just not very deep as a "game", it's just navigation of a maze and that's all.
- The fact that you had two endings was nice and not done enough. The emotional impact of them is well-done - the dog running away with the bone is pretty droll.
- One big flaw: at the start of the dungeon I had access to a button, but couldn't actually press it. The dog and I jumped on that button for a while. It's confusing and I'd imagine it could have been easily avoided (put another locked door in front of that button until the button can easily be used).
- One good thing you did was player teaching, making sure that they learned to use the button before proceeding; and the button themselves "afforded" pushing and being jumped on - good design choices, all.
- No bugs that I saw or anything like that - which is good for a game made on an LD timeframe. Keeping it simple was a good decision - better a game be too simple (but complete) than too ambitious (and buggy/incomplete).
Overall I give this a 3/5. Good effort - and probably better than I'll do whenever I finally dive into an LD attempt of my own...!
Great game :D