Neural Entanglements by Aardvark
In short: Neural Entanglements is a game about two sheep with a special connection, that are fleeing from an evil scientist.
If you want to know, what this has to do with "Alone", play the game ;)
It's now Linux only, I will upload an .exe later.
Highscore is in a .txt File in the game folder.
Menuscreen is missing, so is support for different Video modes. The game just uses your Desktop-Resolution in fullscreen mode. I could add support for other video modes, but that could be considered as cheating.
Sound Effects are missing, too.
The game is playable, but not finished, but it's kind of my first real game, so I'm quite satisfied with it.
Requirements:
For now, to play the game it is required to install SFML. You can just install it via aptitude: sfml-system, sfml-graphics, sfml-window and sfml-audio is needed. I currently work on statically linking it, but with SFML thats a real pain.
UPDATE:
The Linux Version now only works with a resolution of 1024x600. If your Desktop resolution is higher, it will start in window mode. With a higher resolution, a bug in the scaling system would cause a crash. I will fix this, as soon as I find the bug. I do not recommend to start the game with a lower desktop resolution than 1024*600.
UPDATE 2:
Windows Version added, same Resolution problem as in Linux Version, but fully functional.
UPDATE 3:
Found a tiny bufferoverflow. Hope that should solve the crashes. Also some "bugfixes" in the titlescreen.
If you want to know, what this has to do with "Alone", play the game ;)
It's now Linux only, I will upload an .exe later.
Highscore is in a .txt File in the game folder.
Menuscreen is missing, so is support for different Video modes. The game just uses your Desktop-Resolution in fullscreen mode. I could add support for other video modes, but that could be considered as cheating.
Sound Effects are missing, too.
The game is playable, but not finished, but it's kind of my first real game, so I'm quite satisfied with it.
Requirements:
For now, to play the game it is required to install SFML. You can just install it via aptitude: sfml-system, sfml-graphics, sfml-window and sfml-audio is needed. I currently work on statically linking it, but with SFML thats a real pain.
UPDATE:
The Linux Version now only works with a resolution of 1024x600. If your Desktop resolution is higher, it will start in window mode. With a higher resolution, a bug in the scaling system would cause a crash. I will fix this, as soon as I find the bug. I do not recommend to start the game with a lower desktop resolution than 1024*600.
UPDATE 2:
Windows Version added, same Resolution problem as in Linux Version, but fully functional.
UPDATE 3:
Found a tiny bufferoverflow. Hope that should solve the crashes. Also some "bugfixes" in the titlescreen.
Ratings
| Coolness | 14% | 605 |
| Overall(Jam) | 2.00 | 144 |
| Audio(Jam) | 2.43 | 83 |
| Fun(Jam) | 2.00 | 117 |
| Graphics(Jam) | 1.88 | 152 |
| Humor(Jam) | 2.43 | 46 |
| Innovation(Jam) | 2.88 | 39 |
| Mood(Jam) | 1.57 | 141 |
| Theme(Jam) | 1.88 | 139 |
The game lacks a LOT of polish, and of course feels unfinished, but I think that if you kept working on it, you would have a very interesting game on your hands.
Some suggestions:
- Cut down the text in the entrance screen. Replace it by images, or make the text appear little by little. No one likes walls of text like that (at least not for such a simple game!)
- Give the player some cue that the commands have changed. Maybe a visual signal, or maybe a sound. Doesn't need to be very obvious, but right now I couldn't figure out if the commands changed when I passed a tower, or when the tower disappeared from the play area.
- this game needs a score! Infinite games (specially runners) always need a score.
- Graphics: get someone to make you a running 8-bit sheep :-)
- The game crashes out when you lose.
Thanks for the nice idea. I hope you keep improving it!
It's not a bad idea (good take on alone I think), but it would need something more to be interesting. About only part thing I can't find any fault is music (not exactly style I like, but fitting and well done)
Crashes: The windows version is nearly not tested, so sorry for that. I will have a look at the crash at it.
Text: I couldn't think of a better way to tell the player what exactly is going on, as you might see graphics are not a strength of mine. I'll try find someone to help me.
Kind of a highscore is implemented, it's a textfile in the game folder.
The controls change some seconds after the tower appears on top of the screen. I will change this to "when passing". Thanks for the point. I first wanted to impliment a flash or something like this when controls change, but I did not have the time to do so. A sound is also a nice idea.
I plan on improving the game further, so all feedback is very appreciated!
Please reupload.
Dvorak-friendly controls would be nice, too.
Would be nice if you could specify the other cases. I didn't think of other keyboards than querty and quertz, so thanks for the point.