Alone, in a Maze by mcatominey

[raw]
made by mcatominey for LD22 (COMPO)
You have to get out of the maze before time is up, was planning on having another character chase you but it got too late.

Note: People are saying that it gets stuck on the loading screen, this is supposed to happen for ten seconds so you can look at the maze, don't press any keys during that time!

Ratings

Coolness 0% 685
Overall 1.36 699
Audio 1.00 594
Community 1.17 758
Fun 1.18 694
Graphics 1.40 684
Innovation 1.20 699
Mood 1.00 702
Theme 1.73 637

Feedback

spiral
19. Dec 2011 路 09:55 UTC
Couldn't get it to run.
Raptor85
19. Dec 2011 路 15:11 UTC
game loads but sits at "loading, take a gocd lcok", if i press any key the maze changes to a new one.
馃帳 mcatominey
19. Dec 2011 路 18:05 UTC
It stays on the maze preview screen for 10 seconds so you can have a look, it advances beyond that.
Pierrec
20. Dec 2011 路 12:21 UTC
Same problem. Can't vote.
Raptor85
22. Dec 2011 路 14:50 UTC
something must be wrong with the timer then, it sits at the preview screen forever for me, it never advances.
seagaia
24. Dec 2011 路 18:23 UTC
like the maze generation, time limit's a bit too short or the character feels too slow..
summaky
24. Dec 2011 路 18:36 UTC
Why do I have a timer? The mazes are too huge to be able to find the exit with the given time. Also, I was at first confused on the preview screen as it changed the level each time I pressed any key; you should add a label telling me that I have to wait the 10 seconds or something. I am also surprised on the quality difference between the graphics: the player is so detailed, but the walls are so bland. Did you made the player or are you using pre-made assets?
Shigor
25. Dec 2011 路 22:11 UTC
I was able to... "play" it for a while with the hint that I shouldn't press anything.

And same question as Summaky has - character looks suspiciously well drawn compared to the rest of the game. Did you made it? :)
Stargoat
28. Dec 2011 路 03:06 UTC
character sprite looks nice. Maze is too huge to memorise on the loading screen, and the timer is too short given said size. Got a game over with the end about 2 seconds away.

Not that satisfying... but the maze generation is quite good. Is this your own algorithm?
caranha
02. Jan 2012 路 15:05 UTC
Interesting concept, but the first time I tried to play it, the game put my character in a 1-cell wide room from which I couldn't get out... you need to check your maze generation function.
SonnyBone
02. Jan 2012 路 15:49 UTC
I even took a screenshot of the maze and cheated... still unable to reach the exit in time.