3 Missing, 4am by Sophie Houlden
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Ratings
| Coolness | 0% | 685 |
| Overall | 3.52 | 47 |
| Audio | 2.64 | 211 |
| Community | 3.51 | 45 |
| Fun | 2.74 | 203 |
| Graphics | 3.63 | 77 |
| Humor | 1.76 | 357 |
| Innovation | 2.90 | 185 |
| Mood | 3.92 | 11 |
| Theme | 4.04 | 13 |
| Coolness | 0% | 685 |
| Overall | 3.52 | 47 |
| Audio | 2.64 | 211 |
| Community | 3.51 | 45 |
| Fun | 2.74 | 203 |
| Graphics | 3.63 | 77 |
| Humor | 1.76 | 357 |
| Innovation | 2.90 | 185 |
| Mood | 3.92 | 11 |
| Theme | 4.04 | 13 |
As others have commented, a tiny bit more direction on where to get the batteries would have been greatly appreciated. And keeping in mind that I'm a lazy bastard on a tight schedule.
On the other hand, nice animation, good lighting - I especially liked seeing the glow of the generators a little way off and being drawn to them like a moth - and I think that the overall concept was pretty good too.
Overall a pretty nice game (especially considering the time limit).
Very atmospheric, indeed. Could be transformed into a great survival horror game!
I SPIED KITTIES
Wow, this was fantastic. It felt original and was fun to play. This did a great job of creating legitimately spooky moments, like the first time I saw a blinking red light in the distance. I don't usually find "scares" in games, even when the game is designed for that, but I found myself actually afraid of things like straying off the path or the way that my shadow looked like something huge and looming following me.
A lot of moments in this looked really picturesque, I kept taking screenshots while I played. A lot of Unity 3D games look kind of same-y to me but this game avoided that. The electric noises as ambient "music" were great.
There were only a couple of problems I had. The camera did odd things when I tried to climb the "towers", like going behind/through walls and forcing me to readjust, which was distracting. (On the way back down the camera worked great oddly.) The only real problem I had was it felt unnecessary to do the battery thing three times. The first battery I found, on top of a tower, actually felt like a discovery and something I'd thought about and worked for. The second two, I basically had to comb the space to find it, which both wasn't fun and also made me feel like I was "playing a game". (I actually found the second two batteries by left-hand-rule-ing the wall, which I think if a game ever leads me to do that something went wrong.) By the time I found the other two batteries the sense of tension and threat in the environment the game had carefully built up was gone and I was fearlessly doing things like walking off cliffs (in the process finding the engine lets you do lots of odd things when you try to do that, like walk on stone walls). I think maybe the game would actually be better if the only battery were on top of the tower. (I also wondered why I couldn't try to scavenge a battery from my original, wrecked car.)
Poo :P
Still very enjoyable game.
Graphics the world is big and the guy and props are well modeled and the animation is great. Too bad that there are so few textures and they could be more refined too.
The gameplay is simple exploration but the world is interesting enough so it's entertaining for a few minutes at least. The sounds are a bit difficult on the ears though.
Overall, a nice 48h entry! Yay!
I managed to finish the game and I think that now I wil have some problem with the night... :)
The 3d shadows are amazing. Amazing work.
At the end I was ready to see something like a "BOOOOO"!
The game played fine, and just like Alan Wake, the lamp posts were a good use of waypoints, but the game was too dark on my screen, so I kept getting lost and bumping into walls. I wasn't able to find the two other batteries.
A shame really, I was enjoying the game.